Youmu_K (Youmu Konpaku Arranged) by Kohaku
======================================================

This is Youmu Konpaku from the Touhou games (most notably her IaMP and SWR counterpart). She is not accurate to any of the source games and instead focuses on melee attacks with her sword rather than relying on projectile spam.

Hope you enjoy my very first released character for the Mugen community.
------------------------------------------------------
Movelist:
Basic Standing
Punch - x
Medium Slash - y
Upward Slash - y (after landing the medium slash)
Heavy Slash - z 
Thrust - F,z
*Ex-Shield - a (can also be done in the air and in the crouching position)

Basic Crouching
Punch - x
Kick - y
Upward Slash - z (acts as a launcher for aerial raves)

Basic Jumping
Punch - x
Kick - y
Downward Slash - z

Special moves
Getsuga - D,F x/y/z
Rolling Slash - F,D,DF, x/y/z
Extraction Cut - D,B, x/y/z
Butterfly Dance (Yuyuko) - b
Keystone Press (Tenshi) - c

Level 1 Supers
Delusion Cutter - D,F,D,F, z
Eternity Slash - D,B,D,B, z
Tenha Yurei Retsuzan - B,D,F, z

Level 2 Super (must have at least 2000 power)
Ragnarok - D,F,D,B, z

Level 3 Hyper (must have at least 3000 power)
Nirvana - D,B,D,F, z

Overdrive (must have at least 3000 power and health has to be below 30%)
Eternal Solace - HCBx2, z

*Can only be done if you have selected "Shield" during the defense selection menu at the start of the match.

Defense System:
Youmu features a defense selection system and as the name implies you are able to select from 3 (for now) types of defensive abilities you can use before the beginning of the first round from Ex-Shielding to even parrying.

- Ex-Shielding: Melty Blood style of parrying. Time it at the right time to parry an attack. You can also hold down the shield button to use a continuous shield, however doing so will drain power rapidly and the effects of the shield won't be as effective if just Shielded at the right moment (Ex-Shield).

- Parry: Press forward at the right time before an incoming attack from your opponent connects to parry an attack SF3 style.

- Just Defense: Press back at the right time before an incoming attack from your opponent to slightly parry the attack (though no freeze time will occur) and restore a tiny portion of your lifebar.

Striker system:
As of version 3, you are now able to turn off the strikers. To turn off the strikers, open the option.txt file and set var 33 to 1

Ex:
[state striker setting]
type=parentvarset
trigger1=!time
var(33)=    (1)  
------------------------------------------------------
Update log(v3.2)
3-1-09: Youmu_K released.

4-2-09: Added 1 new super, added guard sparks, fixed clsn1 boxes of delusion cutter. altered Tenshi striker, made modern slash, delusion cutter and ragnarok unrecoverable after being hit, made more moves cancellable for combos, and other fixes and changes that I maybe forgetting.

4-11-09: Overdrive attack implemented, fixed Yuyuko striker a bit, randomized hit sparks, added new ex-shield sprite, updated defense system.

4-20-09: Strikers now behave similar to those of Atusi's strikers meaning they can now be hit (only Yuyuko can be interrupted), they will do a pose when you win or lose, turn when they're facing the wrong direction to increase the number of successful attacks, removed jump cancelling from standing attacks, lowered the ground.hittimes for the basic heavy attacks, fixed the timings on most her basic attacks like the sounds and time it hits, increased aerial combo ability (is now more like Melty Blood), lowered her power gain, new hyper portrait, fixed the hit sparks for Level 1 and 2 supers, updated Ragnarok, made Eternity Slash go further and faster, and several air file fixes.

4-26-09: Removed the infinite air jump cancel when doing an aerial combo, fixed a few mis-aligned hit sparks, changed intro, slightly increased her attack, made basic light attacks faster, and randomized hit sparks for Eternal Solace.

5-24-09: Ragnarok now hits the opponent into a custom state, fixed several layering problems with the hyper animations and strikers, added new Level 3 and Overdrive hyper animations, and revised the life trigger code for the Overdrive attack.

6-21-09: Optimized SFF file, Striker system updated, modified the CMD coding for Delusion cutter, Tenshi striker fix, Delusion cutter and Eternity Slash can now be cancelled to from a crouching position

7-27-09: Added vel sets to some basic attacks, Standing heavy and thrust can now be cancelled to a crouching heavy, Aerial combos are now easier to do, Modern Slash removed and replaced with Extraction Cut, Nirvana revamped, Fixed jumping animations, Fixed jumping light and medium attack animations, Air file modifications, Fixed the explod on the final hit of Delution Cutter, Fixed the timings on Eternity Slash, New hit effect for Eternity Slash, Removed blood sparks thus lowering the file size of the SFF, Lowered damage due to increased combo ability, New small portrait, Hyper portraits, and select screen portrait

10-19-09:Youmu:Created an option.txt which will now allow you to turn off the strikers, Revamped Nirvana, Decreased the chip damage of extraction cut, Added a Var add to heavy extraction cut to limit the hits to 3, Extraction Cut now has a longer cool down time, Randomized the position of the hit sparks in Eternal Solace, New hyper portrait that will inform you that your character is taking a beating at low life, Delusion Cutter replaced with Sword of Rebirth from UNL, Rolling Slash replaced with Crescent Moon Slash, Getsuga now travels faster, though has longer cool down time, C.Viper replaced with Tenha Yurei Retsuzan, changed the hit/guard pauses for Yuyuko striker, Removed explods from several of the basic standing attacks, Tenshi striker fix, New big portrait, Changed up the ground types in the basic attacks, Made the window of doing a succesful Just Defense smaller, Added a win screen, Fixed up the air jumping/jump cancelling, New portraits, Fixed the guard flags for the aerial basics

12-1-09: Cleaned up the clsns and balanced out the priorities (hit boxes) of her basic attacks, fixes to the cmd to address the conflicting commands

1-24-10: Reduced the hit stun/pause of her aerial basics, made it easier to get a higher grade in technique, added on-screen gauges that monitor the strikers, redid the hit box for Getsuga

10-15-10: Reduced the priority of some of her attacks, eternity Slash and Ragnarok cannot OTG anymore, reduced Ragnarok's damage, increased basic attack speed, fixes made to both the dashes, fixes to the afterimages for a smoother trasition between animations, fixes to the air file courtesy of MooMaster

------------------------------------------------------
Future Updates:
- More super/special moves possibly
- Hit/guard sparks
- More intros/winposes
- More alterations and fixes
------------------------------------------------------
Special Thanks:
- NxL for beta testing and helping out with the coding.
- Kurogane for some of the sprites used.
- HeroCorrupter and Devil Neko for the palettes.
------------------------------------------------------
Contact Info:
If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.mugen-infantry.net 