VAkiha_K (Vermillion Akiha Arranged) by Kohaku for 1.0
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This is Vermillion Akiha from Melty Blood. She is not accurate to the source game and instead plays to a custom style.

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Movelist:

p = Any punch button (x/y/z)
k = Any kick button (a/b/c)
pp = Press any 2 punch buttons simultaneously
kk = Press any 2 kick buttons simultaneously
[EX] = Perform an enhanced version of the attack by pressing an additional button (D,F,p -> D,F,pp), costs 500 power
[AWK] = Attack will gain an additional benefit from Awakening outside from the standard buffs

Basic Standing
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Scratch - x
Downward Slash - y
Upward Slash - y (after downward slash)
Spin Slash - z
Thrust - a
Kick - b
Roundhouse - c

Basic Crouching
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Thrust - x
Thrust Slash - y
Upward Slash - y (after thrust slash)
Claw Smash - y (after upward slash)
Dive Slash - z 
Scratch - a
Low Kick - b
Sweeping Kick - c

Basic Jumping
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Thrust - x
Upward Kick - y
Rolling Slash - z
Kick - a
Flip Kick - b
Somersault Kick - c

Abilities
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Side Step - x+a
Dodge roll forward - F,x+a
Dodge roll backward - B,x+a
Throw - F+z or c/B+z or c
Parry - F (before an incoming standing or air attack)
Crouching parry - D (before an incoming crouching/low attack)
Air parry - F (while in the air before an incoming attack)
Power charge - y+b
Guard Counter - F+y+b (While blocking and requires 1000 power)
Air Dash - F,F
Air Back Dash - B,B
Awakening* - z+c (requires 3000 power)
- 10% attack bonus
- Slow health regen
- EX Attacks can be used (uses up 10% of the Awakening gauge)
- Level 1 supers can be used (uses 20% of the Awakening gauge)
- Unlimited use of Guard Counter
- Activation can be used as a roman cancel from some attacks to extend combos

Special moves
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Tori wo Otosu - D,F,p (can be used in the air)
Kakuyaku Momiji - F,D,DF,p [EX]
Tsuki wo Ugatsu - D,B,k [EX]
Kemono wo Kogasu - D,D,k [EX] [AWK]
--> Activate - D,D,k

Level 1 Supers (requires 1000 power)
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Kokuumau Tori wo Otosu - D,F,D,F,p (can be done in the air)
Hensei - D,F,D,F,k
Origami - D,F,D,B,p [AWK]
--> Rapidly press p for more damage (only when opponent is grabbed)

Level 2 Supers (requires 2000 power)
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Sekishuu Hensei - D,F,D,F,kk
Sekishuu Origami - D,F,D,B,pp
--> Rapidly press p for more damage (only when opponent is grabbed)

Level 3 Hyper (requires 3000 power)
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Crimson Submerge - D,F,D,B,k
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Compatibility
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This character has a special attack that is able to siphon life and power from her opponents to replenish her own. However characters without this piece of coding will be immune to its draining effects entirely, though if you wish to make them compatible with the attack then simply add this code under your character's -2 StateDef.

[State -2, LifeAdd]
type = LifeAdd
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "Kohaku" && Enemy,Name = "VAkiha_K"
trigger1 = Enemy,Var(30) = 1
value = -5
kill = 0

[State -2, PowerAdd]
type = PowerAdd
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "Kohaku" && Enemy,Name = "VAkiha_K"
trigger1 = Enemy,Var(30) = 1
value = -26
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Update log(v2.1)
==========
10-31-11 
- VAkiha_K released.

11-29-11
- Changed the size of the collision boxes in Crimson Submerge to further prevent the opponent from being knocked out  of the attack
- Reworked the posadds/velocities of some attacks
- Changed up the velocities of basic movement and jumping
- Changed the frame time on several animations
- Made it so that some supers now comsume power at the first frame for simul purposes
- Minor visual changes on Crimson Submerge
- Can now cancel out of a landing animation with the exception of some attacks
- Added negative edge to all normal versions of Momiji
- New voice clips

1-28-12:
- Fixed a bug where the Super Finish sound wouldn't play when you KO the opponent using Kokuumau Tori wo Otosu and Hensei.
- Adjustments to pausetimes on several attacks which didn't transfer well to 1.0.
- Fixed health regen during overlimit to prevent it from being affected by hit pauses.
- Bug fixes to the Tori wo Otosu and Kemono wo Kogasu.
- Chaining the second standing medium punch from the first is now more responsive.
- Reworked envshakes on most attacks.
- New super sparks.

9-28-12:
- Overlimit revamp.
- New Super Portrait animations.
- New Super Combo Finish animation.
- Both versions of Origami have adjusted hit boxes and will only wall slam on the last hit (non grabbed).
- Bug fixes to Kakuyaku Momiji.
- Wall bounce now makes a sound upon impact.
- Added a unique intro with Nanaya.
- Projectile/Helper based EX attacks will now benefit from the attack bonus from Awakening.
- Life has been reduced from 900 to 850.

3-18-14:
- Updates to Awakening system.
- Awakened attacks added.
- Removed hit sparks from Kemono wo Kogasu.
- Restricted EX Kakuyaku Momiji loops to 2.
- Faster start up and damage decreased of standing heavy version of Tori Wo Otosu.
- Standing parry boxes altered.
- Updated voice clips.
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Future Updates:
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- More super/special moves possibly
- Hit/guard sparks
- More intros/winposes
- More alterations and fixes
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Special Thanks:
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- PotS for the effects and references regarding his system 
- Buckus for references with the chaining and damage dampener
- Vyn for the super/hyper combo finish effects
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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.mugen-infantry.net 