Utsuho_K (Utsuho Reiuji Arranged) by Kohaku
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This is Utsuho Reiuji from the Touhou games (most notably her UNL counterpart). She is not accurate to any of the source games and instead focuses on melee attacks rather than relying on projectile spam.
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Movelist:

Basic Standing
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Kick - x
Swipe- y
Backhand - y (after landing the Swipe)
Overhead Smash - z 
Stomp - F,z (acts as a launcher)
*Ex-Shield - a (can also be done in the air and in the crouching position)

Basic Crouching
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Swipe - x
Burst - y
Uppercut - z (acts as a launcher for aerial raves)

Basic Jumping
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Fusion Wave - x
Downward Smash - y
Somersault - z

Skill Cards
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Flare - D,F,x/y/z
Raven Flash - F,D,DF,x/y/z
Radiant Blade - B,D,DB,x/y/z
Rocket Dive - D,B,x/y/z (can be used in the air)
Going my Way? (Rin) - b
Sword Freezer (Cirno) - c

Level 1 Spell Card
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Nuclear Blaze Geyser - D,F,any two attack buttons
Yatagarasu Dive - D,B,any two attack buttons (Can be used in the air)
Chain Reaction - F,D,DF,any two attack buttons

Level 2 Spell Card (must have at least 2000 power)
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Radiant Blaze - D,F,D,B,any two attack buttons
Hellfire Ballista - D,D,any two attack buttons

Level 3 Spell Card (must have at least 3000 power)
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Abyss Nova - D,B,D,F,any two attack buttons

Last Word (must have at least 3000 power and health has to be below 30%)
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Giga Flare - D,F,D,F,x+y+z

*Can only be done if you have selected "Shield" during the defense selection menu at the start of the match.

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Defense System:
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Utsuho features a defense selection system and as the name implies you are able to select from 3 (for now) types of defensive abilities you can use before the beginning of the first round from Ex-Shielding to even parrying.

- Ex-Shielding: Melty Blood style of parrying. Time it at the right time to parry an attack. You can also hold down the shield button to use a continuous shield, however doing so will drain power rapidly and the effects of the shield won't be as effective if just Shielded at the right moment (Ex-Shield).

- Parry: Press forward at the right time before an incoming attack from your opponent connects to parry an attack SF3 style.

- Just Defense: Press back at the right time before an incoming attack from your opponent to slightly parry the attack (though no freeze time will occur) and restore a tiny portion of your lifebar.

Striker system:
As of version 2, you are now able to turn off the strikers. To turn off the strikers, open the option.txt file and set var 33 to 1

Ex:
[state striker setting]
type=parentvarset
trigger1=!time
var(33)=    (1)  
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Update log(v2.1)
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12-1-09: Utsuho released

12-7-09: F,z won't connect on falling enemies now, reduced the hit stun of the aerial basics, new effects for Flare, changed up the hit boves for the heavy version of Flare, reduced the cool down time of Rocket Dive, added a "Root,movetype = H" in the destroyself of all of the helpers in Radiant Blaze, fixed Abyss Nova and the light version of Radiant Blade from being unblockable, adjusted the timings and pos sets of Giga Flare, new big portrait, fixed a few typos in the read me

1-24-10: Reduced the hit stun/pause of her aerial basics, made it easier to get a higher grade in technique, added on-screen gauges that monitor the strikers, implemented new move: Raven Flash, remapped Rocket Dive to B,D,DB, x/y/z to accomodate Raven Flash ,heavy version of Rocket Dive will hit the opponent higher into the air

4-23-10: Drastically reduced the recovery time (as in the time it takes to take control of the character again) of Rocket Dive and Radiant Blade, Heavy Version of Rocket Dive and Radiant Blaze both have a new landing animation, sped up her basic attacks slightly making her attack faster, decreased the hit stun of Raven Flash and made the attack faster, decreased the damage of a few basic and special attacks to compensate the increase in attack speed, fixed a few of the hit velocities on the aerial basics for better air combos, fixed up the dash,increased the hit recovery time of both launchers, increased the hit stun of aerial heavy attack for increased combo ability, fixed up the afterimage effect when doing Radiant Blaze, fixed a few posset issues in Giga Flare, added a special win pose whenever you beat someone with Giga Flare, added a special animation and sound effect during Giga Flare which fans of a certain FPS game will notice right away...

8-19-10: Increased the cool down time of the heavy version of Radiant Blade, also removing an infinite, new effects for Abyss Nova, reduced the amount of helpers created while using flare, thus lowering the lag the move causes, changed up the particle effects for Radiant Blaze, also lowering the lag, fixed a few of the old effects of Radiant Blaze, fixed up the after image effects for smoother transition between animations, fixed Atomic Geyser from being unblockable for the first geyser, new big portrait, havey version of Radiant Blade can now be cancelled into any of the level 1 supers

7-15-14:
- Revamped Defense System that includes fixes and new features.
- New Super Portraits
- New Level 2 spellcard attack: Hellfire Ballista.
- Improved combo system for greater combo ability.
- Implemented damage dampener.
- Increased basic attack damage.
- Reduced super pause delay and decreased start up time on Nuclear Blaze Geyser, Radiant Blaze, and Abyss Nova.
- New effects and fixes to Giga Flare
- Removed the foreground of stages when performing Giga Flare.
- Decreased damage for Giga Flare.
- Decreased damage for Abyss Nova.
- Raven Flash will now descend faster.
- Reduced knock up of medium Raven Flash.
- Start up anims of heavy and medium versions of Rocket Dive now have a small amount of invincibility frames.
- Light version of Flare has reduced recovery time and increased knock back.
- Light version or Rocket dive now has faster start up, but decreased speed and damage.
- Nuclear Blaze Geyser, Chain Reaction, Hellfire Ballista, Abyss Nova, and Giga Flare will now induce a flame effect on the opponents.
- Added some invinciblity frames to the start up of supers.
- Revamped commands for all supers.
- Fixes to dash and landing states.
- Added envshakes for most attacks.
- Updated super effect for Level 3 attack.
- Additional changes and tweaks to the cmd file.
- Made compatible with Akiha's Kemono wo Kogasu.
- New Dash effects.
- New voices.
- New big portrait.

12-25-14:
- There will now be an on screen indication of going under 30% life.
- Changes and updates to the super portrait animations.
- Changes and updates to the win screen.
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Future Updates:
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- More super/special moves possibly
- Hit/guard sparks
- More intros/winposes
- More alterations and fixes
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Special Thanks:
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- NxL for beta testing.
- Moo for the palettes.
- Nenmin for giving me permission to use his Rin sprites
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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.mugen-infantry.net 