Tenshi_K (Tenshi Hinanai Arranged) by Kohaku
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This is Tenshi Hinanai from Touhou Hisouten 10.5: Scarlet Weather Rhapsody. She is not accurate to the source game and instead focuses on melee attacks with her sword and keystones rather than relying on projectile spam (though out of my 3 characters so far, Tenshi is a bit more projectile oriented).

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Movelist:

Basic Standing
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Kick - x
Horizontal slash - y
Upward Slash - y (after landing the horizontal slash)
Heavy slash - z 
Upward slash - F,z (acts as a launcher)
*Ex-Shield - a (can also be done in the air and in the crouching position)

Basic Crouching
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Kick - x
Sliding kick - y
Upward slash - z (acts as another launcher) 

Basic Jumping
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Kick - x
Keystone smash - y
Sweeping slash - z

Special moves
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Keystone Drill - D,F, x/y/z
Celestial Keystone - D,B, x/y/z
Rending Earth - F,D,DF, x/y/z
Scarlet Dance - B,D,DB, x/y/z
Dragon Fish Drill (Iku) - b
Boundary Wave (Yukari) - c

Level 1 Spell Card
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Scarlet Perception - D,F,any two attack buttons
Meteorogical Revelations - D,B,any two attack buttons (Can be used in the air)

Level 2 Spell Card (must have at least 2000 power)
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World Creation Press - D,F,D,B,any two attack buttons

Level 3 Spell Card (must have at least 3000 power)
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Scarlet Weather Rhapsody - D,B,D,F,any two attack buttons (can be used in the air)

Last Word (must have at least 3000 power and health has to be below 30%)
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Bhava-agra - D,F,D,F, x+y+z


*Can only be done if you have selected "Shield" during the defense selection menu at the start of the match.
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Defense System
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Tenshi features a defense selection system and as the name implies you are able to select from 3 (for now) types of defensive abilities you can use before the beginning of the first round from Ex-Shielding to even parrying.

- Ex-Shielding: Melty Blood style of parrying. Time it at the right time to parry an attack. You can also hold down the shield button to use a continuous shield, however doing so will drain power rapidly and the effects of the shield won't be as effective if just Shielded at the right moment (Ex-Shield).

- Parry: Press forward at the right time before an incoming attack from your opponent connects to parry an attack SF3 style.

- Just Defense: Press back at the right time before an incoming attack from your opponent to slightly parry the attack (though no freeze time will occur) and restore a tiny portion of your lifebar.

Striker system:
As of version 2, you are now able to turn off the strikers. To turn off the strikers, open the option.txt file and set var 33 to 1

Ex:
[state striker setting]
type=parentvarset
trigger1=!time
var(33)=    (1)
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Update log(v3.3)
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4-11-09: Tenshi_K released.

4-14-09: New palettes added, fixed the problems with the existing palettes, added lose animation, several air file fixes, fixed the helper problem in Scarlet Perception, made the standing light attack faster, and increased the damage on most of her attacks.

4-20-09: Tenshi_K re-released (basically needed to add the JNP sprites to her), strikers now behave similarly to Atusi's strikers meaning they can now be hit, they will do a pose when you win or lose, and even turn when they're facing the wrong direction to increase the number of successful attacks. Celestial Keystones can also act as a temporary barrier now and stop most attacks before disappearing, increased the block stun on several attacks, modified and expanded her air combo capabilities, updated Scarlet Perception, increased the speed of her basic attacks a bit, and Yukari now has a special win pose if you manage to KO your opponent with an Overdrive attack.

4-26-09: Removed infinite air jump cancel when performing aerial combos, Added an additional hit def to Scarlet Perception to vary the hit animations of the opponent, Fixed screenbound on World Creation Press, made special win pose for Yukari last longer, light version of Rending Earth will hit the opponent higher into the air, and more modifications to the AIR file.

5-24-09: Light version of Scarlet Dance, Scarlet Perception, World Creation Press, and Scarlet Weather Rhapsody now hits the opponent into a custom state, reduced attack a bit, new Level 3 and Overdrive hyper animations, revised life trigger for Overdrive attack, fixed a few layering problems with the hyper animations and strikers, and made Terra unguardable in the air.

6-21-09: Optimized SFF file, Striker system updated, made it so you can't use the Overdrive attack when the Yukari striker is on screen and vice versa, World Creation Press, Scarlet Dance, and Terra can now be cancelled into from a crouching position

7-27-09: Added vel sets for some basic attacks, Fixed jumping animations, Fixed jumping light and medium attack animations, Fixed Iku's drill not disappearing after being hit, Standing Heavy can now be cancelled to a crouching heavy, Made Yukari stay on screen longer after performing her Boundary Wave, Increased the time to use a striker again after summoning Yukari, New small portrait and Hyper portrait, Updated palettes which fixed the problem with the bowtie changing colors, Terra can now be cancelled from Scarlet Dance, Added targetbinds to Scarlet Dance, Altered juggle points on some basics

10-19-09: Created an option.txt which will now allow you to turn off the strikers, New hyper portrait that will inform you that your character is taking a beating at low life, Dash now uses the proper animations/sprites, Made the execution of Terra faster, Fixes on World Creation press to make it more fluid, Initial hit on Overdrive won't kill on block now, Added new effects to Scarlet Perception from UNL, Decreased the hit pauses of Scarlet Perception for a much faster move, Changed up the ground types for Scralet perception and added an Envshake, Changed up the ground types in the basic attacks, Made the window of doing a succesful Just Defense smaller, Added a win screen, Fixed up the air jumping/jump cancelling, Fixed the guard flags for the aerial basics

10-26-09: Fixed the dash, Altered the juggle points of the standing launcher, Celestial Keystones drop down faster, Fixed up the custom state of the throw

12-1-09: Balanced out the priorities (hit boxes) of her basic attacks, initial hits from Scarlet Perception take longer to recover from, fixed up the custom state of Tenkomori, altered the ctrl sets of a few basics, fixes to the cmd to address the conflicting commands

1-24-10: Reduced the hit stun/pause of her aerial basics, made it easier to get a higher grade in technique, added on-screen gauges that monitor the strikers, fixed up the barrier function of the Celestial Keystones as they now disappear after 3 hits, longer cool down time for Rock Drill projectile

8-10-10: Changes and fixes to Scarlet Weather Rhapsody, Scarlet Weather Rhapsody can now be done in the air, old overdrive removed and replaced with Bhava-agra, Terra removed and replaced with Meteoroligical Revelations, World Creation Press travels down faster, new cut-in for level 3 hyper, new win screen portrait, new overdrive portrait, fixed the afterimages for a smoother transition between animations, fixed a bug with Celestial Keystones, fixes to dash, fixes to Rending Earth

8-19-10: Small boost in basic attack speed, fixes to Yukari striker, envshakes added to SWR, reduced Meterological Revelation's damage, basic attack damage slightly reduced, juggle point alterations to some attacks, opponent can no longer be hit while in Scarlet Perception's custom state, fixed a bug in World Creation Press that would glitch up Scarlet Dance, heavy air attack doesn't OTG anymore

2-1-13:
- Revamped Defense System that includes fixes and new features.
- Improved combo system for greater combo ability.
- Implemented damage dampener.
- Decreased damage for World Creation Press and is now an overhead.
- Light and medium key stone drills will not home in on opponents anymore. All versions now have less delay.
- All versions of Celestial keystone now launch up, have increased damage, and are now overhead.
- Revised command for Bhava-agra.
- Most basic attacks has been slown down.
- Reduced the velocity of some basic attacks.
- Fixes to dash and landing states.
- Added envshakes for most attacks.
- Removed cut-in for level 3 attack.
- Fixes and changes to throw.
- Overall basic damage increase.
- Additional changes and tweaks to the cmd file.
- Made compatible with Akiha's Kemono wo Kogasu.
- Updated super effects.
- New big portrait.
- New voice.

2-12-13:
- Removed ctrlsets from both standing and crouching light attacks.
- Adjusted frames and hit stuns of both crouching medium and hard attacks.
- Reduced start up of throw.
- World Creation Press will now remain on screen when performed in a corner.
- Adjusted frames and fixes to World Creation Press.
- Removed custom state of World Creation Press.
- Adjusted hit boxes and increased damage of Scarlet Perception.
- Decreased damage of Meteorogical Revelations.
- Decreased chip damage on light and medium keystone drills.
- All supers will now consume power on the first frame.
- Decreased hit stun of basic heavy attacks. 
- Adjusted hit times and slide times of all basic attacks.
- New win portrait.

7-15-14:
- New Super Portraits.
- Bhava-agra has the following changes:
  - A warning indicator will now show up before each pillar appears.
  - An initial hit is added during the start up anim which causes a long hit stun (though will not KO).
  - The pillars will now OTG as well as the initial hit.
  - Faster start up.
  - Decreased damage.
  - Will freeze the timer again.
- Reduced recovery time after performing Scarlet Weather Rhapsody.
- Reduced recovery time after performing heavy Rending Earth.
- Revamped commands for all supers.

12-25-14:
- There will now be an on screen indication of going under 30% life.
- Changes and updates to the super portrait animations.
- Changes and updates to the win screen.
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Future Updates:
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- More super/special moves possibly
- Hit/guard sparks
- More intros/winposes
- More alterations and fixes
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Special Thanks:
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- NxL for beta testing.
- Devil Neko, YaR, and Hero Corrupter for the palettes.
- Gu for some of the sprites used.
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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.mugen-infantry.net 