Taiga_K (Taiga Aisaka Arranged) by Kohaku for 1.0
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This is Taiga from Toradora/Dengeki Bunko Fighting Climax. She is not accurate to the source game and instead plays to a custom style.

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a = Any attack button (X/Y/Z)
aa = Press any two attack buttons simultaneously
aaa = Press all attack buttons simultaneously
(AWK) = Attack can only be performed while in Awakening.
(SP) = Attack can utilize SP to further boost its effectiveness.
(Air OK) = Attack can also be used in the air

Basic Standing
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z
[Throw] - F+Z/B+Z (near opponent)

Basic Crouching
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Basic Jumping
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Abilities
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[Wake Up Attack] - [Tiger Upper] or [Tiger Raid] while getting up after being knocked down

[Guard Counter] - F+aa or B+aa (1000 power)(During a standing or crouching block)
AP Skill:
- During Awakening, 100 AP is required to use the attack instead of 1000 Power.

[Awaken] - A (100 AP)
AP Skill:
- 50 AP will be consumed
- 200 Power will be recovered (No power gain if you have 3 SP)
Spirit Point Recovery:
- Gain 1 SP upon use
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Taiga has access to a unique form of Awakening which grants her the ability to utilize Awakening Points (AP) and Spirit Points (SP) to enhance her capabilities in battle. Awakening also has the added benefit of increasing the damage of all your attacks by 10%.

Awakening is accessed through the use of AP and can only be activated with you have sufficient AP. Once enough AP has been gained, you can press "A" to activate Awakening mode which will immediately consume 50 AP upon activation (the initial burst can hit opponents for small damage, but with large hit stun). There is no time limit on the mode and Taiga can stay in Awakening indefinitely as long as she has AP in her awakening gauge. With the exception of EX Drives and the Climax Drives, all attacks that land on the opponent will drain AP and once it drops to 0, you will automatically revert back to your normal state. To exit out of Awakening manually, simply press the "A" button again, however there is a 3 second cooldown whenever you enter the mode meaning you will have to wait till the cooldown passes before you can enter Awakening again. Exiting Awakening through this way will also leave you wide open, so pick your moment carefully.

Outside of Awakening AP can be charged by inflicting damage with normal and special attacks as well as recieving damage. You can only charge AP by taking damage while Awakening is active.

Every time you enter Awakening you will gain 1 SP which is represented by the segmented meter above the AP gauge. Taiga can stock up to a maximum of 3 SP at any give time. You will also be able gain bonus power every time you enter Awakening mode, however you will stop recieving the bonus power if you have a full SP meter (3 SP). SP can only be spent while in Awakening and is used to enhance a Special, EX Drive, or Climax Drives even further. The effects on attacks and the cost of SP varies between moves. 
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[Overlimit] - Passive Ability
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Taiga has a unique trait which grants her the ability to use her AP as a means to use her EX Drives and Climax Drives in battle instead of Power.

With Overlimit her AP gauge essentially becomes a second power bar, acting as the main resource for EX Drives and Climax Drives while in Awakening. The drawback is that the cost to perform said moves will be increased when using AP. For example if an EX Drive that would normally cost 1000 power outside of Awakening will now cost 150 AP to use while Awakening is active and Climax Drives that costs 3000 power will now cost to 350 AP while in Awakening. Despite the hefty increase in cost, having access to 2 resources to access EX Drives and Climax Drives is incredibly versatile.

Overlimit also has a secondary effect of replinishing the other resource that wasn't used. For example, Demonic Chaos will cost 1000 Power to perform outside of Awakening, but will have the added benefit of slightly recovering her AP. While in Awakening Demonic Chaos changes to cost 150 AP to perform, but will recover her Power meter instead. Use this to your advantage to always have meter in any situation!
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Special Moves
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[Demon Thrust] - D,F,a (SP)
- Can move backwards or forwards by holding left or right
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Final hit will now cause a wall slam
- Attack can still be used without SP

[Tiger Upper] - F,D,DF,a (SP)
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Damage is increased by 10%, attack will launch the opponent higher, and opponent won't be able to air recover
- Attack can still be used without SP 

[Ryuji] - D,D,a (When assist gauge is full)(SP)
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Ryuji will attack as soon as he is summoned
- Attack can still be used without SP

[Sled Ram] - D,B,a (Air OK)


EX Drive Attacks
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[Demonic Chaos] - D,F,aa (1000 Power)(SP)
- During Awakening, the attack will be changed to one large strike
- Any attack button can be held down to charge [Demonic Chaos] while in Awakening
- The attack will launch automatically when fully charged
- Fully charged, damage and range is significantly increased, and will cause a wall slam
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Charge time is reduced by 20%
- Attack can still be used without SP 

[Tiger Raid] - F,D,DF,aa (1000 Power)(SP)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered 
Spirit Point Usage:
- During Awakening, 1 SP can be used to cancel any hit to any other Special or EX Drive Attack (except [Tiger Raid]), while 2 SP can be used to cancel any hit to an Climax Drives (except [Curbstomp Symphony]).
- Any hit from [Tiger Raid] needs to connect (hit or blocked) in order to cancel
- Attack can still be used without SP

[Sled Crasher] - D,B,aa (1000 Power)(Air OK)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered 

Soul Trigger
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[Eye of the Tiger] - aaa (3 SP)
- Duration is increased when used while in Awakening
- Performing a Climax Drive while [Eye of the Tiger] is active will extend its duration (can not exceed maximum)
Spirit Point Usage:
- Requires a full SP meter (3 SP) 
- 3 SP will be consumed
- Cast a buff on yourself that grants several benefits: 
   - Increases AP gain by 25% (does not affect Ryuji) 
   - Reduces AP consumption while in Awakening by 25% (does not affect Ryuji)
   - All EX Drives performed while in Awakening will have their costs decreased to 100 AP
   - All EX Drives performed outside of Awakening will have their AP gain increased to 75
- Does not affect AP gained or consumed from using Climax Drives 
- Cannot gain any SP while the buff is active
AP Recovery:
- Recover 100 AP upon use
- AP recovered will decrease upon every subsequent use

Climax Drives
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[Curbstomp Symphony] - D,F,D,F,a (3000 Power)(SP)
Overlimit Skill:
- In Awakening, 350 AP will be consumed and 500 Power will be recovered
- Outside of Awakening, 3000 Power will be consumed and 75 AP will be recovered
Spirit Point Usage:
- During Awakening, a maximum of 3 SP will be consumed
- Damage is increased by 10% for each SP used
- Attack can still be used without SP 

[T&D Connection] - D,B,D,B,a (3000 Power)
AP Skill Recovery:
- 100 AP will be recovered upon use
- AP is not recovered while in Awakening

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Update log (v2.01)
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9-2-15: 
- Taiga released

9-5-12:
- Adjusted hit boxes of Curbstomp Symphony
- You will no longer need to connect with Eye of the Tiger to gain the inital AP
- Tiger Raid damage increased
- Changed Tiger Raid's SP cancel from the third hit to any hit during the attack
- Sled Crasher damage increased
- Fixed Sled Crasher from gaining power
- Adjusted collision boxes of Sled Slam
- Basic attack damage increased
- Fixed several typos in the read me

9-25-15:
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain most special attacks to EX Drives and Climax Drivess
- Speed adjustments to Curbstomp Symphony
- Ravamped frame time animations of T&D Connection to make it play out faster
- Can now perform T&D Connection even when Ryuji has been summoned
- Increased running speed of Ryuji when attacking
- Fixed Ryuji not being able to get hit
- Launch height of Tiger upper decreased and opponent will now fall faster, SP boosted Tiger upper retains original launch height and speed which opponent falls
- Launch height of crouching heavy attack decreased
- Removed VelAdd from standing medium attack

11-16-15:
- Super portrait for Climax Drivess added
- Curbstomp Symphony AP cost while in Awakening decreased from 400 to 350
- Fixed error where last hit of T&D Connection wasn't affected by the dampener and bonus attack from Awakening
- Tiger Raid hit stun and hit pause time decreased
- Tiger Upper horizontal range increased
- AP consumption while in Awakening increased
- AP gain while being hit decreased
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- Adjusted super spark during Climax Drivess
- Additional victory quotes
- Additional palettes

2-7-16:
- Adjusted frame time of animations and enemy positioning of Curbstomp Symphony for better effect
- Curbstomp Symphony damage decreased
- Curbstomp Symphony start up increased
- Eye of the Tiger has the following changes:
   - Will now reduce the AP Cost of EX Drive attacks while in Awakening by 33%
   - Increase the AP gained from using EX Drive attacks outside of Awakening by 50%
   - Duration has been decreased from 15 to 10 seconds
- Opponent will no longer be able to air recover from the last hit of unawakened Demonic Chaos
- Ryuji will no longer drag knocked down opponents when attacking
- Ryuji run speed while attacking increased
- Adjusted transparency effect when summoning Ryuji
- Implemented Light and Medium versions of Demon Thrust
- Opponent will now fall faster when hit by the last attack of Demon Thrust
- Adjusted hit boxes of Demon Thrust
- Second hit of Tiger Raid will launch slightly higher
- Running forward jump distance increased
- Added special intro with Shana

6-16-16:
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's Climax Drivess or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using T&D Connection increased
- T&D Connection rush distance decreased, recovery time after block or whiff increased, initial hitbox changed
- Fixed error where the black background would disappear when T&D Connection was blocked
- Usage of Climax Drivess while Eye of the Tiger is active will temporarily pause its duration
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Voice clips added when activating Awakening

7-24-16:
- Curbstomp Symphony will now consume SP if attack is blocked or whiffed while in Awakening
- Fixed error where Eye of the Tiger would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Demonic Thrust AP charge increased
- Fixed error where heavy version of Demonic Thrust would not charge AP if AP was over 400
- Opponent can no longer air recover from the last hit of Sled Crasher
- Ryuji assist attack AP charge increased
- Jumping heavy attack hit stun decreased, no longer smashes the opponent to the ground 
- Running speed increased
- Reduced AP gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG

8-24-16:
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Curbstomp/T&D Connection) while Soul Trigger (Eye of the Tiger) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Tiger Upper recovery increased, can no longer cancel to other attacks upon landing
- Adjusted guard animations

10-10-16:
- Various adjustments and visual updates to Curbstomp Symphony
- Fixed error where opponent would be stuck offscreen if the final hit of Curbstomp missed
- Various adjustments and visual updates to T&D Connection
- Awakened uncharged Demonic Chaos recovery and attack speed increased
- Awakened fully charged Demonic Chaos is now unblockable, reduced charge time benefit from SP decreased from 33% to 20%
- Unawakened Demonic Chaos start up, movement speed when holding back or forward decreased, attack speed increased
- Tiger Raid will now cause a ground bounce on the last hit, damage, hit pause, and hit stun decreased
- Demon Thrust movement speed when holding back or forward decreased, damage increased
- Tiger upper start up and horizontal range increased
- Light and Medium versions of Sled Ram added, damage increased
- Air Sled Ram horizontal range increased, will fall down faster, and can now cancel to an EX or Climax Drive upon landing
- Various adjustments and visual updates to Ryuuji
- Revamped standing heavy attack
- Standing medium attack horizontal range increased
- Updated visual effect for crouching heavy attack, recovery increased
- Adjusted hit velocities of all basic standing attacks

2-28-17:
- Eye of the Tiger base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Sled Crasher and Heavy Sled Ram will have Taiga fall to the ground faster
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character dialogue changed, will now match voice clip used

8-31-17:
- Demon Thrust and Demonic Chaos hit box size increased
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP
- Special intro with Emi added

9-20-17:
- Fixed error where super portrait wasn't showing up properly in Mugen 1.1

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Future Updates:
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- More stuff

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Special Thanks:
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- NxL for beta testing
- Sennou Room and Rajaa for some of the effects used
- Ghost Killer for the palettes

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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.trinitymugen.net 