Shana_K (Shana Arranged) by Kohaku for 1.0
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This is Shana from Shakugan no Shana/Dengeki Bunko Fighting Climax. She is not accurate to the source game and instead plays to a custom style.

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a = Any attack button (X/Y/Z)
aa = Press any two attack buttons simultaneously
aaa = Press all attack buttons simultaneously
(AWK) = Attack can only be performed while in Awakening.
(SP) = Attack can utilize SP to further boost its effectiveness.
(Air) = Attack can only be used in the air
(Air OK) = Attack can also be used in the air

Basic Standing
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z
[Throw] - F+Z/B+Z (near opponent)

Basic Crouching
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Basic Jumping
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Abilities
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[Air Dash] - F,F (Air)

[Guard Counter] - F+aa or B+aa (1000 power)(During a standing or crouching block)
AP Skill:
- During Awakening, 100 AP is required to use the attack instead of 1000 Power

[Wake Up Attack] - [Red Lotus] or [Crimson Rose] while getting up after being knocked down

[Awaken] - A (100 AP)
AP Skill:
- 50 AP will be consumed
- 200 Power will be recovered (No power gain if you have 3 SP)
Spirit Point Recovery:
- Gain 1 SP upon use
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Shana has access to a unique form of Awakening which grants her the ability to utilize Awakening Points (AP) and Spirit Points (SP) to enhance her capabilities in battle. Awakening also has the added benefit of increasing the damage of all your attacks by 10%.

Awakening is accessed through the use of AP and can only be activated with you have sufficient AP. Once enough AP has been gained, you can press "A" to activate Awakening mode which will immediately consume 50 AP upon activation (the initial burst can hit opponents for small damage, but with large hit stun). There is no time limit on the mode and Shana can stay in Awakening indefinitely as long as she has AP in her awakening gauge. With the exception of EX Drives and the Climax Drive, all attacks that land on the opponent will drain AP and once it drops to 0, you will automatically revert back to your normal state. To exit out of Awakening manually, simply press the "A" button again, however there is a 3 second cooldown whenever you enter the mode meaning you will have to wait till the cooldown passes before you can enter Awakening again. Exiting Awakening through this way will also leave you wide open, so pick your moment carefully.

Outside of Awakening AP can be charged by inflicting damage with normal and special attacks as well as recieving damage. You can only charge AP by taking damage while Awakening is active.

Every time you enter Awakening you will gain 1 SP which is represented by the segmented meter above the AP gauge. Shana can stock up to a maximum of 3 SP at any give time. You will also be able gain bonus power every time you enter Awakening mode, however you will stop recieving the bonus power if you have a full SP meter (3 SP). SP can only be spent while in Awakening and is used to enhance a Special, EX Drive, or Climax Drive even further. The effects on attacks and the cost of SP varies between moves. 
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[Overlimit] - Passive Ability
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Shana has a unique trait which grants her the ability to use her AP as a means to use her EX Drives and Climax Drives in battle instead of Power.

With Overlimit her AP gauge essentially becomes a second power bar, acting as the main resource for EX Drives and Climax Drives while in Awakening. The drawback is that the cost to perform said moves will be increased when using AP. For example if an EX Drive that would normally cost 1000 power outside of Awakening will now cost 150 AP to use while Awakening is active and Climax Drives that costs 3000 power will now cost to 350 AP while in Awakening. Despite the hefty increase in cost, having access to 2 resources to access EX Drives and Climax Drives is incredibly versatile.

Overlimit also has a secondary effect of replinishing the other resource that wasn't used. For example, Crimson Lotus will cost 1000 Power to perform outside of Awakening, but will have the added benefit of slightly recovering her AP. While in Awakening Crimson Lotus changes to cost 150 AP to perform, but will recover her Power meter instead. Use this to your advantage to always have meter in any situation!
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Special Moves
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[Blazing Flame] - D,F,a (Air OK)

[Red Lotus] - F,D,DF,a (Air OK)

[Sword Fire] - D,B,a

[Wilhelmina] - D,D,a (When assist guage is full)

EX Drive Attacks
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[Blaze Wing] - D,F,aa (1000 Power)(SP)(Air OK)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Maximum hits increased
- Attack can still be used without SP 

[Crimson Rose] - F,D,DF,aa (1000 Power)(SP)(Air OK)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered 
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- When used on the ground, the final slash will cause an explosion of fire that deals additional damage
- When used in the air, the final slash will throw a flaming wave down to the ground to cause an explosion
- Attack can still be used without SP 

[Scaldic Sword] - D,B,aa (1000 Power)(SP)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Last attack will generate a blast for more damage
- Attack can still be used without SP 

Soul Trigger
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[Judgment] - aaa (3 SP)
- Duration is increased when used while in Awakening
- Performing a Climax Drive while [Judgment] is active will extend its duration (can not exceed maximum)
Spirit Point Usage:
- Requires a full SP meter (3 SP)
- 3 SP will be consumed
- Cancel any normal or special attack on the ground
- Recover 250 (500 in Awakening) Power upon activation 
  - Will recover 50 (100 in Awakening) AP instead if activated at full power
- Gradually gain more power over time 
  - Will start recovering AP instead when power is full
- Cannot gain any SP while buff is active

Climax Drives
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[Blazing Heart] - D,F,D,F,a (3000 Power)(SP)
Overlimit Skill:
- In Awakening, 350 AP will be consumed and 500 Power will be recovered
- Outside of Awakening, 3000 Power will be consumed and 75 AP will be recovered
Spirit Point Usage:
- During Awakening, a maximum of 3 SP will be consumed
- Damage is increased by 10% for each SP used
- Attack can still be used without SP 

[Infernal Blade] - D,B,D,B,a (3000 Power)
AP Skill Recovery:
- 100 AP will be recovered upon use
- AP is not recovered while in Awakening

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Update log (v1.51)
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6-16-16: 
- Shana released

6-26-16:
- Fixed error where certain opponents wouldn't block any of Shana's attacks (notably in training mode)
- Blazing Heart damage increased
- Infernal Blade damage increased
- Fixed error where Judgment's buff would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Blaze Wing hit pause decreased
- Red Lotus/Crimson Rose hit pause/hit stun decreased, aerial version can no longer cancel to other attacks upon landing
- Red Lotus AP charge increased, AP consumption while in Awakening increased
- Cancelling window from Blazing Flame into applicable EX Drives increased
- Blazing Flame start up increased, fixed error where it would be unblockable at point blank range
- Fixed error where certain attacks were able to cancel to other attacks after landing
- Wilhelmina assist cooldown increased, damage increased, removed shadow from bandages
- Fixed error where some voice clips during victory poses were being omitted
- Added time over/lose animation
- Adjusted hit sparks
- Special intro with Sennou-Room's Kirito added

6-27-16:
- Aerial version of Red Lotus can now cancel to other attacks upon landing, provided the attack isn't blocked or whiffed

7-24-16:
- Fixed error where air version of Hien wouldn't charge AP when hit or blocked 
- Fixed error where you could perform a throw using the medium attack button
- Reduced AP gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG
- Special intro with Kirino added

8-24-16:
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Blazing Heart/Infernal Blade) while Soul Trigger (Judgment) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Adjusted guard animations
- Additional palettes

2-28-17:
- Flame sprites for some attacks replaced for better quality ones
- Infernal Blade initial attack range increased
- Judgment base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Judgment AP recovery and regen while Power is full increased
- Crimson Rose can now be boosted with 1 SP
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character dialogue changed, will now match voice clip used

8-31-17:
- AP regen of Judgment while power is full, increased
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

9-20-17:
- Fixed error where super portrait wasn't showing up properly in Mugen 1.1

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Future Updates:
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- More stuff

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Special Thanks:
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- NxL for beta testing
- Websta for using his Shana as a reference
- GhostKiller and ArtistofLegacy for the palettes
- Vyn and Jmorphman for some of the effects used

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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.trinitymugen.net 