Senna_K (Senna Kyoudou Arranged) by Kohaku for 1.0
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This is Senna from Big Bang Age/Beat. She is not accurate to the source game and instead plays to a custom style.

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a = Any attack button (X/Y/Z)
aa = Press any two attack buttons simultaneously
aaa = Press all attack buttons simultaneously
(AWK) = Attack can only be performed while in Awakening.
(SP) = Attack can utilize SP to further boost its effectiveness.
(Air OK) = Attack can also be used in the air

Basic Standing
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z
[Heel Kick] - F+Z
[Throw] - F+Z/B+Z (near opponent)

Basic Crouching
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Basic Jumping
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[Light Attack] - Z
[Medium Attack] - Y
[Heavy Attack] - Z

Abilities
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[Wake Up Attack] - [Gekka] or [Oukahishousen] while getting up after being knocked down

[Guard Counter] - F+aa or B+aa (1000 power)(During a standing or crouching block)
AP Skill:
- During Awakening, 100 AP is required to use the attack instead of 1000 Power.

[Awaken] - A (100 AP)
AP Skill:
- 50 AP will be consumed
- 200 Power will be recovered (No power gain if you have 6 SP)
Spirit Point Recovery:
- Gain 1 SP upon use
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Senna has access to a unique form of Awakening which grants her the ability to utilize Awakening Points (AP) and Spirit Points (SP) to enhance her capabilities in battle. Awakening also has the added benefit of increasing the damage of all your attacks by 15%.

Awakening is accessed through the use of AP and can only be activated with you have sufficient AP. Once enough AP has been gained, you can press "A" to activate Awakening mode which will immediately consume 50 AP upon activation (the initial burst can hit opponents for small damage, but with large hit stun). There is no time limit on the mode and Senna can stay in Awakening indefinitely as long as she has AP in her awakening gauge. With the exception of EX Drives and the Climax Drives, all attacks that land on the opponent will drain AP and once it drops to 0, you will automatically revert back to your normal state. To exit out of Awakening manually, simply press the "A" button again, however there is a 3 second cooldown whenever you enter the mode meaning you will have to wait till the cooldown passes before you can enter Awakening again. Exiting Awakening through this way will also leave you wide open, so pick your moment carefully. Awakening also has the added benefit of increasing the damage of all your attacks by 10%.

Outside of Awakening AP can be charged by inflicting damage with normal and special attacks as well as recieving damage. You can only charge AP by taking damage while Awakening is active.

Every time you enter Awakening you will gain 1 SP which is represented by the segmented meter above the AP gauge. Senna can stock up to a maximum of 6 SP at any give time. You will also be able gain bonus power every time you enter Awakening mode, however you will stop recieving the bonus power if you have a full SP meter (6 SP). SP can only be spent while in Awakening and is used to enhance a Special, EX Drive, or Climax Drives even further. The effects on attacks and the cost of SP varies between moves. 
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Special Moves
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[Nagikaze] - D,F,a

[Gekka] - F,D,DF,a (Air OK)

[Ibuki] - D,B,a

[Shijuusen] - F+a (During Ibuki)
AP Skill:
- During Awakening, you can press "a" again to perform an additional slash
- The button must be pressed after the first slash of [Shijuusen]
- 25 AP wil be consumed for each additional slash 
- Can only perform a maximum of 10 additional slashes or until there is insufficient AP

[Ou Gekka] - B+a (During Ibuki)(SP)
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Damage will double and attack will cause a wall slam
- Attack can still be used without SP

[Tsubaki] - B,D,DB,a (SP)
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Create 2 Tsubaki mines at different ranges
- Attack can still be used without SP

EX Drive Attacks
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[Nagikaze Ran] - D,F,aa (1000 Power)(50 AP)(SP)
AP Skill:
- 50 AP will be consumed
- AP is not consumed while in Awakening
Spirit Point Usage:
- During Awakening, 1 SP will be consumed 
- Adds one additional jacket whip
- Attack can still be used without SP

[Oukahishousen] - F,D,DF,aa (1000 Power)(SP)(Air OK)
AP Skill Recovery:
- 50 AP will be recovered
- AP is not recovered while in Awakening
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Damage of the final slash is increased by 10% and will cause a floor bounce
- Attack can still be used without SP

[Shijuusen Ran] - D,B,aa (1000 Power)
Spirit Point Recovery:
- Gain 1 SP upon use

[Tsubaki Ran] - B,D,DB,aa (1000 Power)
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Tsubaki size increased by 20% and damage increased by 10%
- Attack can still be used without SP

Soul Trigger
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[Divine Light] - aaa (6 SP)
- Duration is increased when used while in Awakening
- Performing a Climax Drive while [Divine Light] is active will extend its duration (can not exceed maximum)
Spirit Point Usage:
- Requires a full SP meter (6 SP) 
- 6 SP will be consumed
- Cast a divine aura that slowly recovers Life, AP, and Power
- Cannot gain any SP while the buff is active

Climax Drive
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[Setsu Gekka] - D,F,D,F,a (2000 Power)(During third hit of [Oukahishousen])(SP)
AP Skill:
- During Awakening, 200 AP is required to use the attack instead of 2000 Power
Spirit Point Usage:
- During Awakening, a maximum of 3 SP will be consumed
- Damage is increased by 10% for each SP used
- Attack can still be used without SP

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Update log (v1.71)
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7-31-15: 
- Senna released

9-25-15:
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain most special attacks to EX Drives and Climax Drivess
- Setsu Gekka's damage can now boosted with up to 3 SP
- Revamped Choukaifuku to now slowly heal life and gradually restore AP and Power over time
- Choukaifuku recovery time decreased
- Oukahishousen can now be used in the air
- Oukahishousen damage increased, boosted damage from SP decreased 
- Tsubaki Ran's size and damage can now be boosted with SP
- Nagikaze hit stun and hit pause decreased
- Gekka can now be used in the air
- Can now jump cancel from a heel kick
- Increased power gain
- Basic attack damage increased
- Adjusted hit vels of standing medium attack

11-16-15:
- Super portrait for Climax Drivess added
- Shijusen consecutive slashe damage during Awakening increased
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- AP gain while being hit decreased
- Adjusted super spark during Climax Drivess

6-16-16:
- Being attacked by both of Taiga's Climax Drivess or Miyuki's Diamond Dust will now charge AP upon being hit
- Usage of EXE Finshers while Choukaifuku is active will temporarily pause its effects and duration
- Tsubaki Ran damage decreased
- Shijuusen damage increased
- Fixed error where dust effects would appear when using Oukahishousen while in the air
- Voice clips added when activating Awakening

7-24-16:
- New EX Drive attack: Shijuusen Ran added
- Most normal and special attacks can now be cancelled into Choukaifuku
- Fixed error where Choukaifuku would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Increased AP consumption while in Awakening
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG

8-24-16:
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Setsu Gekka) while Soul Trigger (Divine Light) is active, extends its duration
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Divine Light will now only start recovering life, power, and AP after the Soul Trigger activation, life regen rate decreased
- Visual effect of Divine Light will persist on Senna until the duration is over
- Fixed error where Shijuusen Ran could still recover 1 SP while Choukaifuku was still active

2-28-17:
- Divine Light base duration outside of Awakening increased from 6 to 7 seconds, extension when performing a Climax Drive increased from 1 to 2 seconds
- Throw AP gain and consumption decreased, will now charge AP for the opponent
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages

8-31-17:
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

9-20-17:
- Fixed error where super portrait wasn't showing up properly in Mugen 1.1

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Future Updates:
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Special Thanks:
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- NxL for beta testing
- Ahuron and Song Fu for the sprites and references for coding
- Raneri for the palettes

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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.trinitymugen.net 