Sanae_K (Sanae Kochiya Arranged) by Kohaku
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This is Sanae Kochiya from the Touhou games (most notably her UNL counterpart). She is not accurate to any of the source games and instead focuses on melee attacks rather than relying on projectile spam.

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Movelist:

Basic Standing
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Poke - x
Swipe- y
Thrust - y (after landing the Swipe)
Side Swipe - z 
Overhead Smash - F,z 
*Ex-Shield - a (can also be done in the air and in the crouching position)

Basic Crouching
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Swipe - x
Downward Slash - y
Uppercut - z (acts as a launcher for aerial raves)

Basic Jumping
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Slash - x
Side Swipe - y
Cross Slash - z

Skill Cards
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Revitalizing Wind - D,F, x/y/z
Fortune Slip Bomb - F,D,DF x/y/z
Revitalizing Wave - D,B, x/y/z 
Goddess Thrust (Kanako) - b
Revered Pillars (Kanako) - D,F,b
Iron Wheel (Suwako) - c
Goddess Shield (Suwako) - D,F,c

Level 1 Spell Card
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Esoterica - D,F,any two attack buttons (can be used in the air)
Splitting of the Sea - D,B,any two attack buttons
Heaven's Wind - D,F,x/y/z+b

Level 2 Spell Card (must have at least 2000 power)
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Moses' Miracle - D,F,D,B,any two attack buttons (can be used in the air)
Godhand - D,F,x/y/z+c

Level 3 Spell Card (must have at least 3000 power)
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9 Syllable Stabs - D,B,D,F,any two attack buttons

Final Spell Card (Must have at least 3000 power and life has to be below 30%)
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Goddess of Faith - D,F,D,F,x+y+z

*Can only be done if you have selected "Shield" during the defense selection menu at the start of the match.

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Defense System:
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Sanae features a defense selection system and as the name implies you are able to select from 3 (for now) types of defensive abilities you can use before the beginning of the first round from Ex-Shielding to even parrying.

- Ex-Shielding: Melty Blood style of parrying. Time it at the right time to parry an attack. You can also hold down the shield button to use a continuous shield, however doing so will drain power rapidly and the effects of the shield won't be as effective if just Shielded at the right moment (Ex-Shield).

- Parry: Press forward at the right time before an incoming attack from your opponent connects to parry an attack SF3 style.

- Just Defense: Press back at the right time before an incoming attack from your opponent to slightly parry the attack (though no freeze time will occur) and restore a tiny portion of your lifebar.

Striker system:
Strikers can be turned on or off with the special text file. To turn off the strikers, open the option.txt file and set var 33 to 1

Ex:
[state striker setting]
type=parentvarset
trigger1=!time
var(33)=    (1)

Please note that regardless if you turned off the strikers or not, the player and AI will still have access to the striker's supers (Heaven's Wind and Godhand)  
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Update log(v2.0)
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12-25-09: Sanae released

12-26-09: Changed up the sprites, effect, and tweaked Godhand, fixed a bug in the Kanako striker, slight fix to the dash, reduced the priority in some of the basics, increased the distance at which the waves in Splitting sea spawned

1-24-10: Made it easier to get a higher grade in technique,added on-screen gauges that monitor the strikers, fixed the lines of 9 Syllable stabs so they now travel across the screen as opposed to just instantly appearing, 2 new special moves implemented: Revitalizing Wind and Fortune Slip Bomb, overdrive implemented: Miracle, Goddess Shield now encases Sanae within the bubble and protects her from all attacks for a very short amount of time, revered Pillars now drop down 6 pillars (3 on each side), increased the cool down time of using the strikers again after using Goddess Shield and Revered Pillars, shortened the hit boxes of the crouching light attack, decreased the hit stun and increased the hit velocity of the standing light attack, implemented win screen, new big portrait, added portraits that are compatible with my MBAA, Nitro Royale, UNL, and Kurisu's MBAC lifebars, new palettes

5-24-10: Initial hit of Miracle is now blockable, revamped Heaven's Wind and reduced its damage, new hyper portrait, new voice clips for intro and win pose, new exit animation for Kanako, adjusted hit stun on basics for better combos, made a failed throw attempt much more punishable, fixed ground dashes, fixed a PalFX problem with 9 Syllable Stabs, star animations added to guard, goddess Shield will now disappear if Suwako is hit during casting instead of Sanae, reduced the invinciblity frames of Moses' Miracle

12-25-14:
- Revamped Defense System that includes fixes and new features.
- New Super Portraits.
- Improved combo system for greater combo ability.
- Implemented damage dampener.
- Goddess of Faith has the following changes:
  - Opponent will stay in knocked down state longer.
  - 50% Attack bonus decreased to 10%.
  - Removed 50% Defense bonus.
  - Helper/Projectile based attacks (except strikers) will now benefit from attack       bonus.
  - Heavy versions of special attacks and some supers will behave differently in this      mode.
    - Revitalizing Wind will have a shortened recovery time.
    - Revitalizing Wave will now spawn at opponent's location and will knock up.
    - Fortune Slip Bomb will now yield 3 bombs.
    - Esoterica will ignore the damage dampener.
    - Splitting of the Sea will have an additional wave on each side.
    - Heaven's Wind will have a piercing effect and will be able to hit multiple     characters.
- You can now move shortly after casting 9 Character Pierce, attack also has increased vertical/horizontal range, and decreased damage.
- Splitting of the Sea recovery time decreased, helper spawn mechanism changed, and added an additional wave on each side, damage decreased, fixed error where you would gain power.
- Esoterica's damage increased and projectiles come out faster, fixed error where you would gain power.
- Moses' Miracle can now be used in the air, fixed error where you would gain power.
- Godhand (Suwako) is now a Lv2 Spellcard attack, damage increased, can OTG, and Sanae cannot move during the duration of the attack.
- Goddess thrust (Kanako) attack range increased, hitbox modified, and Kanako will now appear behind Sanae instead.
- Light and medium versions of Revitalizing wave no longer knock down, has increased knock back, and slightly increased range.
- Fortune Slip Bomb has the following changes:
  - Light version has reduced vertical range, but increased horizontal range.
  - Medium version has reduced vertical range.
  - Heavy version now throws out 2 bombs at different ranges, but delay has been increased before   she acually throws out the bombs.
  - Reworked the RNG of Fortune Slip Bomb.
    - "Good Luck" will happen 50% of the time.
    - "Bad Luck" will happen 30% of the time.
    - "Very Bad Luck" will happen 15% of the time.
    - "Very Good Luck" will happen 5% of the time, damage of this version of 		       the bomb has also been significantly increased.
- There will now be an on screen indication of going under 30% life.
- New win screen music.
- Supers will now consume power on the first frame of animation.
- Increased the speed of some basic attacks.
- Additional changes and tweaks to the cmd file.
- Made compatible with Akiha's Kemono wo Kogasu.
- Revamped commands for most supers.
- Fixes to dash and landing states.
- Added envshakes for most attacks.
- New Dash effects.
- New voices.
- New big portrait.

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Future Updates:
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- More super/special moves 
- Hit/guard sparks
- More intros/winposes
- More alterations and fixes
- Overdrive
- Win Screen
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Special Thanks:
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- NxL for beta testing.
- Moo for the palettes/beta testing.
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Contact Info:
If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.mugen-infantry.net 