Sakuya_K (Sakuya Izayoi Arranged) by Kohaku
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This is Sakuya from the Touhou series, most notably from Touhou Hisouten 10.5 and 7.5. She is not accurate to the source game and instead focuses on melee attacks rather than relying on projectile spam (though she does rely on projectiles for most of her knife based attacks).

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Movelist:
Basic Standing
Punch - x
Knife swipe - y
Knife thrust - y (after landing the horizontal slash)
Spinning swipe - z 
Thrust kick - F,z 
*Ex-Shield - a (can also be done in the air and in the crouching position)

Basic Crouching
Sweeping kick - x
Upward slash - y
Sliding kick - z 

Basic Jumping
Knife swipe - x
Cross slash - y
Jumping kick - z

Special moves
Quick Silver - D,F, x/y/z
Cross Up Magic - F,D,DF, x/y/z (useable in the air)
Flashing Scabbard - D,B, x/y/z
Sheathing Scabbard (Nanaya) - b (Normal Mode only)
Starmine Bullet (Reisen) - c (Normal Mode only)
???? - b (EX-Mode only)
???? - c (Ex-Mode only)

Level 1 Supers
Valmanway - D,F,D,F, z
Lunar Gaze - D,B,D,B, z
Perfect Maid - B,DB,D,DF,F, z

Level 2 Super (must have at least 2000 power)
Killing Doll - D,F,D,B, z (Normal Mode only)
???? - D,F,D,B, z (EX-Mode only)

Level 3 Hyper (must have at least 3000 power)
Sakuya's World - D,B,D,F, z

Overdrive (Must have at least 3000 power and life has to be below 30%)
Fatal Draw - B,DB,D,DF,F, y+z

*Can only be done if you have selected "Shield" during the defense selection menu at the start of the match.

Defense System:
Sakuya features a defense selection system and as the name implies you are able to select from 3 (for now) types of defensive abilities you can use before the beginning of the first round from Ex-Shielding to even parrying.

- Ex-Shielding: Melty Blood style of parrying. Time it at the right time to parry an attack. You can also hold down the shield button to use a continuous shield, however doing so will drain power rapidly and the effects of the shield won't be as effective if just Shielded at the right moment (Ex-Shield).

- Parry: Press forward at the right time before an incoming attack from your opponent connects to parry an attack SF3 style.

- Just Defense: Press back at the right time before an incoming attack from your opponent to slightly parry the attack (though no freeze time will occur) and restore a tiny portion of your lifebar.

Striker system:
As of version 2, you are now able to turn off the strikers. To turn off the strikers, open the option.txt file and set var 33 to 1

Ex:
[state striker setting]
type=parentvarset
trigger1=!time
var(33)=    (1)  

EX-Mode:
As of version 2, Sakuya now has access to an EX-Mode which can be selected by selecting the 12th palette (hold start and press z). This mode will continue to be expanded in the near future, but here are some of the changes that happen to Sakuya once this mode has been selected.
- Stronger knives
- Different knives
- Nanaya and Reisen have been replaced by the use of The World (Dio's Stand)
- New Level 2 Super
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Update log(v2.21)

7-27-09: Sakuya_K released

10-19-09: Created an option.txt which will now allow you to turn off the strikers, New hyper portrait that will inform you that your character is taking a beating at low life, Ex-mode implemented (this mode will continue to be expanded in the near future), New initial attack for Sakuya's World, Fixed several explods in Sakuya's World, Added after images in Sakuya's world, Changed up the helper after image in Sakuya's World, Quicksilver should be able to hit now even when up close, Medium Quicksilver (the bouncing knives) now disappear after one hit or have been blocked and bounce less, Medium Quicksilver knives does more damage now, Added collision boxes to the air dash (forgot to add them before), Lowered hit pauses for faster basic attacks, Custom intro with Meiling_K, New voice clip for Fatal Draw Overdrive, Adjust the angle at which the light quicksilver knives are thrown, Light quicksilver knives do more damage now, Changed up the ground types in the basic attacks and Lunar Gaze, Made the window of doing a succesful Just Defense smaller, Added a win screen, Fixed forward jump, Fixed up the air jumping/jump cancelling, Updated Fatal Draw Overdrive with new effects and properties, Changed Fatal Draw Command to B,D,F, y+z, made the knives from Flashing scabbard destroy on contact, Fixed the guard flags for the aerial basics

10-26-09: Valmanway waves are now red in EX-Mode, Changed the knives in the heavy version of flashin scabbard in EX-Mode, Gave The World striker a corner push vel (b version), Reduced the hit pause times for Lunar Gaze, Increased the scale of the explod in Lunar gaze, Fixed the hit sparks in Valmanway, some weren't showing at all

12-1-09: New standing anim for EX-Mode, fixes to the cmd to address the conflicting commands

1-24-10: Reduced the hit stun/pause of her aerial basics, made it easier to get a higher grade in technique, added on-screen gauges that monitor the strikers

2-13-10: - Revamped overdrive with new effects and changed up the custom state of the opponent

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Future Updates:
- More super/special moves possibly
- Hit/guard sparks
- More intros/winposes
- More alterations and fixes
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Special Thanks:
- NxL for beta testing
- Devil Neko, Nu, and HeroCorrupter for the palettes
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Contact Info:
If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.mugen-infantry.net 