Rentaro_K (Rentaro Satomi Arranged) by Kohaku for 1.0
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This is Rentaro from Black Bullet/Dengeki Bunko Fighting Climax. He is not accurate to the source game and instead plays to a custom style.

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a = Any attack button (X/Y/Z)
aa = Press any two attack buttons simultaneously
aaa = Press all attack buttons simultaneously
(AWK) = Attack can only be performed while in Awakening
(SP) = Attack can utilize SP to further boost its effectiveness
(Air) = Attack can only be used in the air
(Air OK) = Attack can also be used in the air

Basic Standing
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z
[Genmeika] - Z (After [Heavy Attack])
[Throw] - F+Z/B+Z (near opponent)

Basic Crouching
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Basic Jumping
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Abilities
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[Wake Up Attack] - [Unebiko] or [Unebiko Ryuu] while getting up after being knocked down

[Guard Counter] - F+aa or B+aa (1000 power)(During a standing or crouching block)
AP Skill:
- During Awakening, 100 AP is required to use the attack instead of 1000 Power.

[Awaken] - A (100 AP)
AP Skill:
- 50 AP will be consumed
- 200 Power will be recovered (No power gain if you have 3 SP)
Spirit Point Recovery:
- Gain 1 SP upon use
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Rentaro has access to a unique form of Awakening which grants him the ability to utilize Awakening Points (AP) and Spirit Points (SP) to enhance his capabilities in battle. Awakening also has the added benefit of increasing the damage of all your attacks by 10%.

Awakening is accessed through the use of AP and can only be activated with you have sufficient AP. Once enough AP has been gained, you can press "A" to activate Awakening mode which will immediately consume 50 AP upon activation (the initial burst can hit opponents for small damage, but with large hit stun). There is no time limit on the mode and Rentaro can stay in Awakening indefinitely as long as he has AP in his awakening gauge. With the exception of EX Drives and the Climax Drive, all attacks that land on the opponent will drain AP and once it drops to 0, you will automatically revert back to your normal state. To exit out of Awakening manually, simply press the "A" button again, however there is a 5 second cooldown whenever you enter the mode meaning you will have to wait till the cooldown passes before you can enter Awakening again. Exiting Awakening through this way will also leave you wide open, so pick your moment carefully. 

Outside of Awakening AP can be charged by inflicting damage with normal and special attacks as well as recieving damage. You can only charge AP by taking damage while Awakening is active.

Every time you enter Awakening you will gain 1 SP which is represented by the segmented meter above the AP gauge. Rentaro can stock up to a maximum of 3 SP at any give time. You will also be able gain bonus power every time you enter Awakening mode, however you will stop recieving the bonus power if you have a full SP meter (3 SP). SP can only be spent while in Awakening and is used to enhance a Special, EX Drive, or Climax Drive even further. The effects on attacks and the cost of SP varies between moves. 
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[Overlimit] - Passive Ability
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Rentaro has a unique trait which grants him the ability to use his AP as a means to use his EX Drives and Climax Drives in battle instead of Power.

With Overlimit his AP gauge essentially becomes a second power bar, acting as the main resource for EX Drives and Climax Drives while in Awakening. The drawback is that the cost to perform said moves will be increased when using AP. For example if an EX Drive that would normally cost 1000 power outside of Awakening will now cost 150 AP to use while Awakening is active and Climax Drives that costs 3000 power will now cost to 350 AP while in Awakening. Despite the hefty increase in cost, having access to 2 resources to access EX Drives and Climax Drives is incredibly versatile.

Overlimit also has a secondary effect of replinishing the other resource that wasn't used. For example, Magnum Shot will cost 1000 Power to perform outside of Awakening, but will have the added benefit of slightly recovering his AP. While in Awakening Magnum Shot changes to cost 150 AP to perform, but will recover his Power meter instead. Use this to your advantage to always have meter in any situation!
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Special Moves
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[Gunfire] - D,F,a (Air OK)
- X version will fire straight
- Y version will fire downward
- Z version will fire upward
- Air version will always fire downwards

[Unebiko] - F,D,DF,a

[Kasen] - D,B,X
- Attack can be charged by holding down X 
- The attack will launch automatically when fully charged
- Attack range is increased at full charge
- Charge time is decreased if [Terminal Horizon] is active

[Uki Rouchou] - D,B,Y
- Attack can be charged by holding down Y 
- The attack will launch automatically when fully charged
- Increases run distance and knocks opponents up at full charge
- Charge time is decreased if [Terminal Horizon] is active

[Rokuro Kabuto] - D,B,Z
- Attack can be charged by holding down Z 
- The attack will launch automatically when fully charged
- Increases run distance and hits overhead at full charge
- Charge time is decreased if [Terminal Horizon] is active

[Shoukahanameishi] - D,B,a (Air)

[Enju - High Kick] - D,D,a (When assist gauge is full)
- Can only be used outside of Awakening

[Enju - Dive Kick] - D,D,a (AWK)(SP)(When assist gauge is full)
- Can only be used  while in Awakening
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Enju will follow up with an additional dive kick
- Attack can still be used without SP 


EX Drive Attacks
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[Magnum Shot] - D,F,aa (1000 Power)(SP)(Air OK)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Damage is increased by 20% and ignores damage dampener
- Attack can still be used without SP 

[Unebiko Ryuu] - F,D,DF,aa (1000 Power)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered

[Homura Kasen] - D,B,aa (1000 Power)(SP)
- Attack can be charged by holding down any attack button
- The attack will launch automatically when fully charged
- Attack range is increased at full charge
- Charge time is decreased if [Terminal Horizon] is active
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- A fully charged attack will cause a wall slam
- Attack can still be used without SP 

[Inzen Shoukahanameishi] - D,B,aa (1000 Power)(SP)(Air)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Attack will cause a floor slam
- Attack can still be used without SP 

Soul Trigger
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[Terminal Horizon] - aaa (3 SP)
- Duration is increased when used while in Awakening
- Performing a Climax Drive while [Terminal Horizon] is active will extend its duration (can not exceed maximum)
Spirit Point Usage:
- Requires a full SP meter (3 SP) 
- 3 SP will be consumed
- Cancel any normal or special attack on the ground
- Temporarily gain an increase in movement speed
- Charge time of [Kasen], [Uki Rouchou], [Rokuro Kabuto], and [Homura Kasen] is decreased
- Cannot gain any SP while buff is active

Climax Drives
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[Unlimited Burst] - D,F,D,F,a (3000 Power)(SP)
Overlimit Skill:
- In Awakening, 350 AP will be consumed and 500 Power will be recovered
- Outside of Awakening, 3000 Power will be consumed and 75 AP will be recovered
Spirit Point Usage:
- During Awakening, a maximum of 3 SP will be consumed
- Damage is increased by 10% for each SP used
- Attack can still be used without SP 

[Final Strike] - D,B,D,B,a (3000 Power)
AP Skill Recovery:
- 100 AP will be recovered upon use
- AP is not recovered while in Awakening

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Update log (v1.71)
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9-25-15: 
- Rentaro released

9-29-15:
- Visual updates and fixes to Unlimited Burst
- Frame time and hit pause changes to Final Strike
- Unebiko Ryuu forward distance increased
- Inzen Shoukahanameishi damage increased
- Gunfire (X) range increased
- Gunfire (Y) can now hit downed opponents
- Fully charged Kasen, Uki Rouchou, Rokuro Kabuto, and Homura Kasen will now have increased damage
- Unebiko start-up invulerable frames and forward distance increased
- Adjusted some misaligned hit sparks

11-16-15:
- Super portrait for Climax Drives added
- Unlimited Burst AP cost while in Awakening decreased from 400 to 350
- Can now cancel Gunfire into EX Drives and Climax Drives
- AP consumption while in Awakening increased
- AP gain while being hit decreased
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- Adjusted super spark during Climax Drives
- Added special intro dialogue for Sennou-Room's Asuna
- Additional victory quotes

6-16-16:
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's Climax Drives or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using Final Strike increased
- Increased size of Final Strike hit boxes
- Usage of Climax Drives while Terminal Horizon is active will temporarily pause its duration
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Updated big portrait
- Voice clips added when activating Awakening

7-24-16:
- Unlimited Burst will now consume SP if attack is blocked or whiffed while in Awakening
- Final Strike damage increased
- Fixed error where Terminal Horizon would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Magnum Shot damage decreased, bonus damage from SP decreased from 20% to 10%
- All versions of Gunfire and Magnum Shot hit stun decreased
- Opponents hit by medium version of Gunfire now fall down faster
- Opponents hit by Genmeika will now fall down faster
- Running speed increased
- Reduced AP gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG
- Special intro with Kirino added

8-24-16:
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Unlimited Burst/Final Strike) while Soul Trigger (Terminal Horizon) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Hitting the opponent with the initial hit of Unlimited Burst will no longer "center" the camera
- Adjusted the uppercut speed of Final Strike (overall attack speed is faster)
- Fixed error where Rentaro wouldn't change back to the standard running animation if you were still running as the duration for Terminal Horizon ran out
- Air Gunfire/Air Magnum Shot, Shoukahanameishi/Inzen Shoukahanameishi, Unebiko/Unebiko Ryuu recovery increased, can no longer cancel to other attacks upon landing
- Unebiko Ryuu hitbox and pritority increased
- Fixed error where air versions of Gunfire/Magnum Shot was doing more damage than normal
- Unebiko hitbox increased
- Changed Enju - High Kick to only work outside of Awakening while Enju - Divekick can only be performed while in Awakening
- Increased recovery frames on some basic attacks
- Adjusted guard animations
- Special intro with Asuna added
- New big portrait

2-28-17:
- Unlimited Burst will give an increased amount of AP to opponents hit by this skill
- Final Strike initial run speed increased, recovery after successful attack increased
- Terminal Horizon base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Homura Kasen base and fully charged range increased, recovery increased
- Unebiko Ryuu hit box size decreased, horizontal range and priority increased
- Unebiko hit box size decreased, horizontal range increased
- Kasen base and fully charged range increased
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character dialogue changed, will now match voice clip used
- Added voice clips for lose/time over animation
- Special intro with Selvaria added

8-31-17:
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

9-20-17:
- Fixed error where super portrait wasn't showing up properly in Mugen 1.1

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Future Updates:
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- More stuff

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Special Thanks:
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- NxL for beta testing
- TotalDramaXtremist, Ghost Killer, and Zemilia for the palettes

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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.trinitymugen.net 