Meiling_K (Hong Meiling Arranged) by Kohaku
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This is Hong Meiling from the Touhou games (most notably her IaMP counterpart). She is not accurate to any of the source games and instead focuses on melee attacks with her martial arts rather than relying on projectile spam (even though melee attacks was her main means of attacking in IaMP...).

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Movelist:
Basic Standing
Punch - x
Kick - y
Follow up kick - y (after landing the normal kick)
Heavy attack - z 
Launch kick - F,z (acts as a launcher for aerial raves)
*Ex-Shield - a (can also be done in the air and in the crouching position)

Basic Crouching
Punch - x
Kick - y
Sweeping kick - z 

Basic Jumping
Kick - x
Kick - y
Overhead kick - z

Special moves
Colorful Kunai - D,F, x/y/z
Renkantai - F,D,DF, x/y/z (doable in the air)
Chuugoku Fist - D,B, x/y/z
Rainbow Fist - B,D,DB, x/y/z
Quick Silver (Sakuya) - b
Dracula's Cradle (Remilia) - c

Level 1 Supers
Mountain Breaker - D,F,D,F, z
Chaotic Dance - D,B,D,B, z (doable in the air)
Heavenly Dragon Kick - B,DB,D,DF,F, z

Level 2 Super (must have at least 2000 power)
Lotus Palm - D,F,D,B, z

Level 3 Hyper (must have at least 3000 power)
Three Blasts: Ultimate Mountain Breaker - D,B,D,F, z

Overdrive (must have at least 3000 power and health has to be below 30%)
Rekkashingeki - HCFx2, z

*Can only be done if you have selected "Shield" during the defense selection menu at the start of the match.

Defense System:
Meiling features a defense selection system and as the name implies you are able to select from 3 (for now) types of defensive abilities you can use before the beginning of the first round from Ex-Shielding to even parrying.

- Ex-Shielding: Melty Blood style of parrying. Time it at the right time to parry an attack. You can also hold down the shield button to use a continuous shield, however doing so will drain power rapidly and the effects of the shield won't be as effective if just Shielded at the right moment (Ex-Shield).

- Parry: Press forward at the right time before an incoming attack from your opponent connects to parry an attack SF3 style.

- Just Defense: Press back at the right time before an incoming attack from your opponent to slightly parry the attack (though no freeze time will occur) and restore a tiny portion of your lifebar.

Striker system:
As of version 2, you are now able to turn off the strikers. To turn off the strikers, open the option.txt file and set var 33 to 1

Ex:
[state striker setting]
type=parentvarset
trigger1=!time
var(33)=    (1)  

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Update log(v2.4)
4-2-09: Meiling_K released.

4-3-09: Increased the duration time of Colorful Kunai to help prevent constant spam combos and fixed a few problems with several of the palettes.

4-11-09: Overdrive attack implemented, fixed up Chaotic Dance and Mountain Breaker, fixed the floating problem when ex-shielding, updated defense system, added new ex-shield spark, and fixed up Sakuya striker.

4-26-09: Strikers now behave similar to those of Atusi's strikers meaning they can now be hit (only Yuyuko can be interrupted), they will do a pose when you win or lose, turn when they're facing the wrong direction to increase the number of successful attacks, changed her aerial combo abilities making it more like Melty Blood, slightly lowered her power gain, randomized her hit sparks, more invulnerability frames on Gaia Breaker, changed her intro, added an additional hit def to Ultimate Mountain Breaker to vary the get hit animations of the opponent, updated Chaotic Dance, fixed the timing of the Hyper portrait appearing in Chaotic Dance, and several modifications to the AIR file

5-24-09: Chaotic Dance now hits the opponent into a custom state, increased the damage Chaotic Dance does, increased the number of ticks in the last few frames of Chaotic Dance, revised the life trigger for the Overdrive attacks, fixed a few layering problems with the hyper animations and strikers, fixed up the throw, and added new hyper animations for the Level 3 Hyper and Overdrive.

6-21-09: Optimized SFF file, Striker system updated, Fixed up Remilia striker, added new hit effects for Gaia Breaker, added lose animation,  

7-27-09: Aerial version of Chaotic Dance added, Added vel sets for some basic attacks, Standing Heavy can now be cancelled to a crouching heavy, Modified the hit velocities of aerial basics, Fixed jumping animations, Fixed jumping light and medium attack animations, Air file modifications, Lowered damage due to increased combo ability, Renkantai can be cancelled to the Aerial Chaotic Dance, New small portrait and portrait for Level 3 Hyper, Added a targetbind to Ultimate Mountain Breaker, Updated explod on Morning Star

10-19-09:Created an option.txt which will now allow you to turn off the strikers, New hyper portrait that will inform you that your character is taking a beating at low life, Fixed up both air dashes so that they now use the proper animations, New hitsparks for Ultimate Mountain Breaker, Revised the hit boxes for Ultimate Mountain Breaker, Fixed a malfunctioning helper in Ultimate Mountain Breaker, Added swing sounds for Ultimate Mountain breaker, New hit sounds for Ultimate Mountain Breaker, Lowered hit pauses for faster basic attacks, Changed up the hit velocities of the aerial basic attacks, Removed the infinite priority from her basic attacks, Crescent Moon cutter replaced with Rainbow Fist from UNL, Changed up the ground and air type in Ultimate and regular Mountain Breaker, New Level 1 Super: Heavenly Dragon Kick added, Morning Star replaced with Lotus Palm, New animations and effect for Renkantai (incorporated the new sprites from UNL), New Intro, New win pose, Custom Intro with Sakuya_K, Changed up the ground types in the basic attacks, Made the window of doing a succesful Just Defense smaller, New palettes, Added a win screen, Fixed up the air jumping/jump cancelling, New palettes

10-26-09:Fixed a cloning bug in the overdrive attack, Slightly increased attack, Lotus Palm does slightly more damage, Added a custom state to Ultimate Mountain Breaker to prevent the attack from missing a few hits due to initial attack hitting the opponent from an aerial or crouching position, Added Envshakes to Mountain Breaker and Ultimate Mountain Breaker, Mountain Breaker does more damage, Changed the hit sounds of Mountain Breaker, Changed up the hit velocities of the aerial basic attacks, Changed up the hit velocities and altered the juggle points of the standing light attack, Got rid of the rest of the infinite priority of the rest of her basic attacks. Added collision boxes to several frames of the jumping anims (forgot once again...)

12-1-09: Fixes to the cmd to address the conflicting commands

1-24-10: Reduced the hit stun/pause of her aerial basics, made it easier to get a higher grade in technique, added on-screen gauges that monitor the strikers

5-24-10: Old overdrive removed, new overdrive Rekkashingeki added, fixed up the ground and aerial dashes, new voice clips for intro, Level 3, and overdrive, new hyper, win, and small portraits, decreased the damage of Ultimate Mountain Breaker and sped up some of the animations to speed up and make the attack more dramatic, increased the range of Mountain Breaker, changes to the clsns to remove the infinite priority for all special attacks and altered a few for the supers, removed the previous hitsparks of Ultimate Mountain Breaker and Lotus Palm and replaced them with the traditional ones, the previous ones just seemed out of placed and blocked the view most of the time for being too big..., adjusted a few frames of Lotus Palm, colorful Kunai can no longer be grazed/dashed through. For the most part it was unintended, remapped the command for the throw, now being able to throw using the z button, tweaked tghe hit velocities of the aerial basics, made a failed throw attempt much more punishable

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Future Updates:
- More super/special moves possibly
- Hit/guard sparks
- More intros/winposes
- More alterations and fixes
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Special Thanks:
- NxL for beta testing and helping out with the coding.
- Devil Neko and Moo for the palettes.
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Contact Info:
If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.mugen-infantry.net 