Kuroyukihime_K (Kuroyukihime Arranged) by Kohaku for 1.0
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This is Kuroyukihime from Accel World/Dengeki Bunko Fighting Climax. She is not accurate to the source game and instead plays to a custom style.

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a = Any attack button (X/Y/Z)
aa = Press any two attack buttons simultaneously
aaa = Press all attack buttons simultaneously
(AWK) = Attack can only be performed while in Awakening.
(SP) = Attack can utilize SP to further boost its effectiveness.
(Air) = Attack can only be used in the air
(Air OK) = Attack can also be used in the air

Basic Standing
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z
[Throw] - F+Z/B+Z (near opponent)

Basic Crouching
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Basic Jumping
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Abilities
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[Guard Counter] - F+aa or B+aa (1000 power)(During a standing or crouching block)
AP Skill:
- During Awakening, 100 AP is required to use the attack instead of 1000 Power

[Wake Up Attack] - [Death by Barraging] or [The Eclipse] while getting up after being knocked down

[Awaken] - A (100 AP)
AP Skill:
- 50 AP will be consumed
- 200 Power will be recovered (No power gain if you have 3 SP)
Spirit Point Recovery:
- Gain 1 SP upon use
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Kuroyukihime has access to a unique form of Awakening which grants her the ability to utilize Awakening Points (AP) and Spirit Points (SP) to enhance her capabilities in battle. Awakening also has the added benefit of increasing the damage of all your attacks by 10%.

Awakening is accessed through the use of AP and can only be activated with you have sufficient AP. Once enough AP has been gained, you can press "A" to activate Awakening mode which will immediately consume 50 AP upon activation (the initial burst can hit opponents for small damage, but with large hit stun). There is no time limit on the mode and Kuroyukihime can stay in Awakening indefinitely as long as she has AP in her awakening gauge. With the exception of EX Drives and the Climax Drive, all attacks that land on the opponent will drain AP and once it drops to 0, you will automatically revert back to your normal state. To exit out of Awakening manually, simply press the "A" button again, however there is a 5 second cooldown whenever you enter the mode meaning you will have to wait till the cooldown passes before you can enter Awakening again. Exiting Awakening through this way will also leave you wide open, so pick your moment carefully.

Outside of Awakening AP can be charged by inflicting damage with normal and special attacks as well as recieving damage. You can only charge AP by taking damage while Awakening is active.

Every time you enter Awakening you will gain 1 SP which is represented by the segmented meter above the AP gauge. Kuroyukihime can stock up to a maximum of 3 SP at any give time. You will also be able gain bonus power every time you enter Awakening mode, however you will stop recieving the bonus power if you have a full SP meter (3 SP). SP can only be spent while in Awakening and is used to enhance a Special, EX Drive, or Climax Drive even further. The effects on attacks and the cost of SP varies between moves. 
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[Overlimit] - Passive Ability
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Kuroyukihime has a unique trait which grants her the ability to use her AP as a means to use her EX Drives and Climax Drives in battle instead of Power.

With Overlimit her AP gauge essentially becomes a second power bar, acting as the main resource for EX Drives and Climax Drives while in Awakening. The drawback is that the cost to perform said moves will be increased when using AP. For example if an EX Drive that would normally cost 1000 power outside of Awakening will now cost 150 AP to use while Awakening is active and Climax Drives that costs 3000 power will now cost to 350 AP while in Awakening. Despite the hefty increase in cost, having access to 2 resources to access EX Drives and Climax Drives is incredibly versatile.

Overlimit also has a secondary effect of replinishing the other resource that wasn't used. For example, Vorpal Strike will cost 1000 Power to perform outside of Awakening, but will have the added benefit of slightly recovering her AP. While in Awakening Vorpal Strike changes to cost 150 AP to perform, but will recover her Power meter instead. Use this to your advantage to always have meter in any situation!
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Special Moves
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[Death by Piercing] - D,F,a (Air OK)

[Death by Barraging] - F,D,DF,a

[Death by Flashing] - D,B,a (Air OK)

[Evenflow] - B,D,DB,a (SP)
Spirit Point Usage:
- During Awakening, 1 SP will be consumed (While [Overdrive] is in effect, SP is not consumed)
- Recovery is decreased and the counter attack will launch the opponent high for juggles
- Attack can still be used without SP

[Silver Crow - Rail Stinger] - D,D,X or Y (When assist guage is full)

[Silver Crow - Critical Dive] - D,D,Z (When assist guage is full)(SP)
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Haruyuki will home in on the opponent and attack immediately without delay; assist guage cooldown is slightly reduced
- Attack can still be used without SP

EX Drive Attacks
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[Vorpal Strike] - D,DF,F,aa (1000 Power)(SP)(Air OK)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Damage is increased by 10%
- Attack can still be used without SP

[The Eclipse] - F,D,DF,aa (1000 Power)(SP)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Damage from this attack will burn power from the opponent
- Attack can still be used without SP

[Genocide Ripper] - D,DB,B,aa (1000 Power)(Air OK)
- In Awakening, damage is decreased, but maximum hits is significantly increased
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered

Soul Trigger
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[Overdrive] - aaa (3 SP)
- Duration is increased when used while in Awakening
- Performing a Climax Drive while [Overdrive] is active will extend its duration (can not exceed maximum)
Spirit Point Usage:
- Requires a full SP meter (3 SP)
- Enhances several special moves
  - All versions of [Death by Piercing] will have longer reach and non air versions will cause a wall slam on hit
  - [Death by Barraging] can be jump and special cancelled
  - X version of [Death By Flashing] will hit enemies away from you
  - Y version of [Death By Flashing] will gain an additional hit and hit enemies towards you
  - Z version of [Death by Flashing] will now have Black Lotus hit opponents on the second and third dash 
  - [Evenflow] SP boosted effect can be used outside of Awakening and SP cost is reduced to 0
- You cannot gain SP while the buff is active

Climax Drives
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[Death by Embracing] - D,F,D,F,a (3000 Power)(SP)
Overlimit Skill:
- In Awakening, 350 AP will be consumed and 500 Power will be recovered
- Outside of Awakening, 3000 Power will be consumed and 75 AP will be recovered
Spirit Point Usage:
- During Awakening, a maximum of 3 SP will be consumed
- Damage is increased by 10% for each SP used
- Attack can still be used without SP 

[Starburst Stream] - D,B,D,B,a (3000 Power)
AP Skill Recovery:
- 100 AP will be recovered upon use
- AP is not recovered while in Awakening

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Update log (v1.21)
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12-25-16: 
- Kuroyukihime released

2-28-17:
- Death by Embracing will now charge AP for the opponent
- Starburst Stream vertical range decreased, adjusted hit boxes to follow visual effect better
- Overdrive base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Adjusted sprite layering for Black Lotus when blocking
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character's dialogue will now match the voice clip used
- Added voice clips for lose/time over animation

5-7-17:
- Fixed error where Evenflow wasn't countering and charging/consuming AP properly

8-31-17:
- Opponent will fall faster while in the air after being hit by all versions of Death by Flashing 
- Pritority of basic attacks decreased
- New super portrait animation
- Special intro with Emi added
- Added compatibility with Emi's moveset for charging AP

9-20-17:
- Fixed error where super portrait wasn't showing up properly in Mugen 1.1

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Future Updates:
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- More stuff

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Special Thanks:
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- NxL, Watcher of Mugen, and Alchemist of Atlas for beta testing
- Maki Nishikino for the palettes

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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.trinitymugen.net 