Kohaku_K (Kohaku Arranged) by Kohaku for 1.0
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This is Kohaku from Melty Blood. She is not accurate to the source game and instead plays to a custom style.

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Movelist:

p = Any punch button (x/y/z)
k = Any kick button (a/b/c)
pp = Press any 2 punch buttons simultaneously
kk = Press any 2 kick buttons simultaneously
[EX] = Perform an enhanced version of the attack by pressing an additional button (D,F,p -> D,F,pp), costs 500 power
[AWK] = Attack will gain an additional benefit from Awakening outside from the standard buffs

Basic Standing
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Punch - x
Broom smack - y
Broom swing - z
Kick - a
Sweep - a (after connecting with the kick attack)
Broom swipe - b
Broom spin - c

Basic Crouching
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Punch - x
Double broom swing - y
Magnum upper - z 
Backhand - a
Upward broom swing - b
Broom swing - c

Basic Jumping
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Poke - x
Broom swing - y
Broom thrust - z
Broom poke - a
Broom swing - b
Overhead broom smash - c

Abilities
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Throw - F+z or c/B+z or c
Parry - F (before an incoming standing or air attack)
Crouching parry - D (before an incoming crouching/low attack)
Air parry - F (while in the air before an incoming attack)
Side Step - x+a
Dodge roll forward - F,x+a
Dodge roll backward - B,x+a
Power charge - y+b
Guard Counter - F+y+b (While blocking and requires 1000 power)
Awakening* - z+c (requires 3000 power)
- 10% attack bonus
- Slow health regen
- EX Attacks can be used (uses up 10% of the Awakening gauge)
- Level 1 supers can be used (uses 20% of the Awakening gauge)
- Unlimited use of Guard Counter
- Activation can be used as a roman cancel from some attacks to extend combos
- Some EX attacks and Supers will behave differently and will gain additional benefits

Special moves
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Draw Out: Hidden Sword - D,F,p [EX]
-->Sorasen - p, after performing Hidden Broom Sword
Draw Out Reserve: Rude Dismissal - F,D,DF,p [EX]
Draw Out: Air Blast - D,F,k [EX] [AWK]
Magical Amber Glide - D,B,k (can be done in the air, but immediately uses a molotov) [EX]
-->Molotov - k, after performing Glide
Look what I've grown! - D,D,k [EX]

Level 1 Supers (requires 1000 power)
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Unsealed Amber Kick - D,F,D,F,p
L.S.O. - D,F,D,F,k [AWK]

Level 2 Supers (requires 2000 power)
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Flying Unsealed Amber Kick - D,F,D,F,pp
Secret Draw Out: New Years Asteroid - D,F,D,B,p

Level 3 Hyper (requires 3000 power)
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Sisterhood: The Motion Picture - D,F,D,B,k
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Update log(v2.1)
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10-15-10: 
- Kohaku_K released

12-25-10: 
- Reworked the custom states of Sisterhood
  - Mainly to prevent the opponent from feezing up under certain circumstances
  - Also makes it so that the opponent changes get hit states when being hit instead of remaining static
- Adjusted the envshakes in sisterhood for better effect
- New move: Draw Out: Air Blast
- "Look what I've grown!" has been remapped to D,D,k to accomodate Air Blast
- Magical Amber Glide/Molotov can now be done in the air, though the air version is slightly different
- Removed the ctrlset from Magical Amber Glide/Molotov and made it so that Kohaku turns to face the opponent before landing
- Made it so you can't use another molotov unless the previous one is gone (except for the EX-version)
- HP version of Rude Dismissal can now counter standing attacks as well as crouching
- Increased the size of the hit box after a successful counter with Rude Dismissal
- New visual effect for Rude Dismissal
- Increased the hit box of Sorasen
- Slightly increased the input time on Hidden Sword and Rude Dismissal 
- Removed the run --> crouch
- Added a width controller to prevent cross-ups on downed opponents in a corner
- Realigned crouching c
- Tighter damage dampening on all helper based attacks
- Changed up the damage on the majority of helper based attacks to accomodate the tighter dampening
- Redone hyper portraits for better quality
- Changed some of the effects in New Years Asteroid
- Fixed some effects from disappearing when you connect successfully connect New Years Asteroid
- Added dust effects to run and back dash
- Addressed an issue involving the super pause and hyper anims going off too early with the rest of the start up anim in L.S.O
- Changed a few hit pause times in the level 2 version of China Kohaku
- Adjusted a few guard vels in the basic attacks
- Fixed a few misaligned hit sparks
- New voice clips
- General bug fixes pertaining to typos in the code
- New character specific win quotes (1.0 version only)

12-26-10:
- Can now attack while running
- Fixes to the cmd file

2-24-11:
- Implemented Overlimit
- Implemented Guard Counter
- Redid the way the hit sparks are generated
- Remapped Sisterhood to D,F,D,B,k
- Can now cancel into other attacks from the second half of standing HK
- Can now chain aerial basic attacks to other attacks

10-31-11:
- Adjusted hit velocities of Flying Amber Kick.
- Initial hit of Flying Unsealed Amber Kick is now unblockable.
- Flying Unsealed Amber Kick will now wall slam on final hit.
- EX Air Blast deals less damage.
- EX Rude Dismissal now causes wall slam.
- Changes to the damage dampener so it's not as strict anymore.
- Adjustments to damage on some attacks to accomodate the updated dampener.
- Adjusted collision boxes on some gethit anims.
- Revamped parry mechanic to address problems with parrying projectiles.
- Implemented a defense modifier that adjusts according to the character's remaining life.
- Implemented side step.
- Normal attacks will now cause chip damage while in Overlimit.
- Fixes to cmd file to prevent clashing of certain commands.
- Adjusted command time of all super and special moves.
- Changed up the envshakes of most attacks for better effect.
- New Super FX and sounds.
- Made compatible with Akiha's Kemono wo Kogasu.
- Intro with Akiha.
- New small and big portrait.

1-28-12:
- Reduced the lag that LSO caused.
- Decreased damage for LSO.
- Hits from LSO now accumulate more smoothly.
- Fixed a bug where the Super Finish sound wouldn't play when you KO the opponent using LSO.
- Can now cancel out of a landing animation with the exception of some attacks
- Fixed health regen during overlimit to prevent it from being affected by hit pauses.
- Reworked envshakes on most attacks.
- New super sparks.

9-28-12:
- Overlimit revamp.
- New Super Portrait animations.
- New Super Combo Finish animation.
- New slash sounds.
- LSO is now registered as a projectile attack.
- Wall bounce now makes a sound upon impact.

3-18-14:
- Updates to Awakening system.
- Awakened attacks added.
- Basic damage has been been decreased.
- Standing parry boxes altered.
- Updated voice clips.
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Future Updates:
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- More super/special moves possibly
- Hit/guard sparks
- More intros/winposes
- More alterations and fixes
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Special Thanks:
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- NxL, Liger, GF202020, and Orochi Gill for beta testing
- Rajaa for the sprite rips
- 9 for references regarding Kohaku
- PotS for the effects and references regarding his system 
- Buckus for references with the chaining and damage dampener
- Vyn for the super/hyper combo finish effects
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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.mugen-infantry.net 