Kirino_K (Kirino Kousaka Arranged) by Kohaku for 1.0
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This is Kirino from Oreimo/Dengeki Bunko Fighting Climax. She is not accurate to the source game and instead plays to a custom style.

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a = Any attack button (X/Y/Z)
aa = Press any two attack buttons simultaneously
aaa = Press all attack buttons simultaneously
(AWK) = Attack can only be performed while in Awakening.
(SP) = Attack can utilize SP to further boost its effectiveness.
(Air) = Attack can only be used in the air
(Air OK) = Attack can also be used in the air

Basic Standing
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z
[Throw] - F+Z/B+Z (near opponent)

Basic Crouching
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Basic Jumping
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Abilities
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[Guard Counter] - F+aa or B+aa (1000 power)(During a standing or crouching block)
AP Skill:
- During Awakening, 100 AP is required to use the attack instead of 1000 Power. 

[Wake Up Attack] - [Shooting Star] while getting up after being knocked down

[Awaken] - A (100 AP)
AP Skill:
- 50 AP will be consumed
- 200 Power will be recovered (No power gain if you have 3 SP)
Spirit Point Recovery:
- Gain 1 SP upon use
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Kirino has access to a unique form of Awakening which grants her the ability to utilize Awakening Points (AP) and Spirit Points (SP) to enhance her capabilities in battle. Awakening also has the added benefit of increasing the damage of all your attacks by 10%.

Awakening is accessed through the use of AP and can only be activated with you have sufficient AP. Once enough AP has been gained, you can press "A" to activate Awakening mode which will immediately consume 50 AP upon activation (the initial burst can hit opponents for small damage, but with large hit stun). There is no time limit on the mode and Kirino can stay in Awakening indefinitely as long as she has AP in her awakening gauge. With the exception of EX Drives and the Climax Drive, all attacks that land on the opponent will drain AP and once it drops to 0, you will automatically revert back to your normal state. To exit out of Awakening manually, simply press the "A" button again, however there is a 3 second cooldown whenever you enter the mode meaning you will have to wait till the cooldown passes before you can enter Awakening again. Exiting Awakening through this way will also leave you wide open, so pick your moment carefully.

Outside of Awakening AP can be charged by inflicting damage with normal and special attacks as well as recieving damage. You can only charge AP by taking damage while Awakening is active.

Every time you enter Awakening you will gain 1 SP which is represented by the segmented meter above the AP gauge. Kirino can stock up to a maximum of 3 SP at any give time. You will also be able gain bonus power every time you enter Awakening mode, however you will stop recieving the bonus power if you have a full SP meter (3 SP). SP can only be spent while in Awakening and is used to enhance a Special, EX Drive, or Climax Drive even further. The effects on attacks and the cost of SP varies between moves. 
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[Overlimit] - Passive Ability
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Kirino has a unique trait which grants her the ability to use her AP as a means to use her EX Drives and Climax Drives in battle instead of Power.

With Overlimit her AP gauge essentially becomes a second power bar, acting as the main resource for EX Drives and Climax Drives while in Awakening. The drawback is that the cost to perform said moves will be increased when using AP. For example if an EX Drive that would normally cost 1000 power outside of Awakening will now cost 150 AP to use while Awakening is active and Climax Drives that costs 3000 power will now cost to 350 AP while in Awakening. Despite the hefty increase in cost, having access to 2 resources to access EX Drives and Climax Drives is incredibly versatile.

Overlimit also has a secondary effect of replinishing the other resource that wasn't used. For example, Athleticism will cost 1000 Power to perform outside of Awakening, but will have the added benefit of slightly recovering her AP. While in Awakening Athleticism changes to cost 150 AP to perform, but will recover her Power meter instead. Use this to your advantage to always have meter in any situation!
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Special Moves
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[Athletic Dash] - D,F,X 
- Has 3 different follow ups that is determined by which button is pressed during [Athletic Dash]
- X will quickly cancel the skill
- Y will perform a low slide
- Z will perform a jump kick

[Athletic Slide] - D,F,Y

[Athletic Kick] - D,F,Z
- Has 3 different follow ups that is determined by which button is pressed during [Athletic Kick]
- Y will perform a low slide
- Z will perform another jump kick
- Up will perform an air jump

[Beach Spike] - D,F,a (Air)

[Shooting Star] - F,D,DF,a (Air OK)

[Anger] - D,B,a
- X version will throw 2 items
- Y version will throw 3 items
- Z version will throw 4 items

[Kuroneko] - D,D,a (When assist guage is full)(SP)
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Kuroneko will change to Kamineko and summon additional petals for more damage
- Attack can still be used without SP

EX Drive Attacks
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[Athleticism] - D,DF,F,aa (1000 Power)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered 

[Imouto Spike] - D,F,aa (1000 Power)(SP)(Air)
- Base damage is increased if used while in Awakening
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered
Spirit Point Usage:
- During Awakening, a maximum of 2 SP will be consumed
- With 1 SP, damage is increased by 10%
- With 2 SP, recover 25 AP (along with the 10% damage increase)
- Attack can still be used without SP 

[Tantrum] - D,DB,Baa (1000 Power)
Overlimit Skill:
- In Awakening, 150 AP will be consumed and 300 Power will be recovered
- Outside of Awakening, 1000 Power will be consumed and 50 AP will be recovered  

Soul Trigger
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[Dream Team] - aaa (3 SP)
- Duration is increased when used while in Awakening
- Performing a Climax Drive while [Dream Team] is active will extend its duration (can not exceed maximum)
Spirit Point Usage:
- Requires a full SP meter (3 SP)
- Kuroneko will cast a spell circle on you that activates when hit and damages anything within range
- Kamineko will always be summoned when an assist attack is used, and summoning cooldown is significantly decreased
- You cannot gain SP while the buff is active

Climax Drives
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[Eyes on the Prize] - D,F,D,F,a (3000 Power)(SP)
Overlimit Skill:
- In Awakening, 350 AP will be consumed and 500 Power will be recovered
- Outside of Awakening, 3000 Power will be consumed and 75 AP will be recovered
Spirit Point Usage:
- During Awakening, a maximum of 3 SP will be consumed
- Damage is increased by 10% for each SP used
- Attack can still be used without SP 

[Cosplay Quick Combination (CQC)] - D,B,D,B,a (3000 Power)
AP Skill Recovery:
- 100 AP will be recovered upon use
- AP is not recovered while in Awakening

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Update log (v1.41)
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7-24-16: 
- Kirino released

7-25-16:
- Eyes on the Prize damage increased
- CQC damage decreased
- Initial hit of CQC will now force the opponent into a standing position when hit from the air
- Fixed error where Athleticism would occassionaly whiff half-way through the attack and wouldn't deal the maximum amount of hits, damage adjusted accordingly
- Projectile damage from Kamineko increased
- Standing medium attack hitbox size increased
- Reduced priority of basic attacks
- Fixed error where crouching basic attacks could be blocked while standing

8-24-26:
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Eyes on the Prize/CQC) while Soul Trigger (Dream Team) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Fixed error where some sound effects were missing when using Eyes on the Prize
- CQC damage increased
- Athleticism invulnerable frames increased 
- Beach Spike and Imouto Spike forward velocity decreased, will no longer face the opponent when they're behind you
- Kuroneko/Kamineko will now spawn closer to Kirino
- Fixed error where projectiles from Tantrum would charge and consume AP
- Fixed error where dizzy animation was lacking collision boxes
- Adjusted guard animations
- New big portrait
- Additional palette

2-28-17:
- Eyes on the Prize and Guard Counter will now charge AP for the opponent
- Dream Team base duration outside of Awakening increased from 7.5 to 10 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Dream Team assist attack cooldown buff decreased
- Reduced the amount of lag the projectiles from Kuroneko/Kamineko's caused when they hit an opponent
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Assist character's dialogue will now match the voice clip used
- Slight visual updates to Counter Hit and Danger state messages

8-31-17:
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

9-20-17:
- Fixed error where super portrait wasn't showing up properly in Mugen 1.1

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Future Updates:
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- More stuff

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Special Thanks:
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- NxL for beta testing
- Yu-Hotaru for the effects and references for Kirino
- TotalDramaExtremist for the palettes

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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.trinitymugen.net 