Homura_K (Homura Akemi Arranged) by Kohaku for 1.0
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This is Homura from Puella Magi Madoka Magica. She plays to a custom style.

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a = Any attack button (X/Y/Z)
aa = Press any two attack buttons simultaneously
aaa = Press all attack buttons simultaneously
(AWK) = Attack can only be performed while in Awakening.
(SP) = Attack can utilize SP to further boost its effectiveness.
(Air OK) = Can also be used in the air
(Air Only) = Can only be used in the air
(Ammo) = Attacks that use ammunition to perform

Basic Standing
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z
[Throw] - F+Z/B+Z (near opponent)

Basic Crouching
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[Light Attack] - X
[Medium Attack] - Y
[Heavy Attack] - Z

Basic Jumping
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[Light Attack] - Z
[Medium Attack] - Y
[Heavy Attack] - Z

Abilities
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[Wake Up Attack] - [Mortar Fire] or [FN Minimi] while getting up after being knocked down

[Guard Counter] - F+aa or B+aa (1000 power)(During a standing or crouching block)
AP Skill:
- During Awakening, 100 AP is required to use the attack instead of 1000 Power. 

[Double Jump] - U (after initial jump)

[Spatial Movement Forward] - F+aa (SP)(Air OK)
Spirit Point Usage:
- Requires and consumes 2 SP (1 SP in Awakening)
- Can be used outside of Awakening 

[Spatial Movement Backward] - B+aa (SP)(Air OK)
Spirit Point Usage:
- Requires and consumes 2 SP (1 SP in Awakening)
- Can be used outside of Awakening 

[Spatial Movement Upward] - D+aa (SP)
Spirit Point Usage:
- Requires and consumes 2 SP (1 SP in Awakening)
- Can be used outside of Awakening 

[Spatial Movement Downward] - D+aa (SP)(Air Only)
Spirit Point Usage:
- Requires and consumes 2 SP (1 SP in Awakening)
- Can be used outside of Awakening

[Reload] - B
Ammo Recovery:
- Completely restores Ammunition to full
Spirit Point Recovery:
- Gain 1 SP when reloading with 1 to 5 ammo left
- Gain 2 SP when reloading from 0 ammo
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Homura has another resource that she has access to in the form of ammunition. The amount of "ammo" she has left is located to the right of her Awakening gauge. 

Homura can only carry a maximum of 10 ammo at any given time and using Special Moves or EX Drives that utilizes a firearm requires and depletes ammo. In the case of Special Moves having insufficient ammo when performing the attack will cause Homura to go into a different animation that leaves her wide open. However EX Drives that require ammo simply cannot be used until you have a sufficient amount. Ammo usage varies depending on the Special Move or EX Drive.

To replinish ammo, simply use the [Reload] skill to restore your ammo completely. Becareful as reloading also leaves you wide open and can be cancelled.
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[Awaken] - A (100 AP)
AP Skill:
- 50 AP will be consumed
- 200 Power will be recovered (No power gain if you have 10 SP)
Spirit Point Recovery:
- Gain 1 SP upon use
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Homura has access to a unique form of Awakening which grants her the ability to utilize Awakening Points (AP) and Spirit Points (SP) to enhance her capabilities in battle. Awakening also has the added benefit of increasing the damage of all your attacks by 15%.

Awakening is accessed through the use of AP and can only be activated with you have sufficient AP. Once enough AP has been gained, you can press "A" to activate Awakening mode which will immediately consume 50 AP upon activation (the initial burst can hit opponents for small damage, but with large hit stun). There is no time limit on the mode and Homura can stay in Awakening indefinitely as long as she has AP in her awakening gauge. With the exception of EX Drives and the Climax Drive, all attacks that land on the opponent will drain AP and once it drops to 0, you will automatically revert back to your normal state. To exit out of Awakening manually, simply press the "A" button again, however there is a 3 second cooldown whenever you enter the mode meaning you will have to wait till the cooldown passes before you can enter Awakening again. Exiting Awakening through this way will also leave you wide open, so pick your moment carefully. 

Outside of Awakening AP can be charged by inflicting damage with normal and special attacks as well as recieving damage. You can only charge AP by taking damage while Awakening is active.

Every time you enter Awakening you will gain 1 SP which is represented by the segmented meter above the AP gauge. Homura can stock up to a maximum of 10 SP at any give time. You will also be able gain bonus power every time you enter Awakening mode, however you will stop recieving the bonus power if you have a full SP meter (10 SP). SP can only be spent while in Awakening (with the exception of her Spatial Movements) and is used to enhance a Special, EX Drive, or Climax Drive even further. The effects on attacks and the cost of SP varies between moves.
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Special Moves
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[Desert Eagle] - D,F,a (1 Ammo)(Air OK)
Ammo Usage:
- Requires and consumes 1 Ammo
AP Skill:
- During Awakening, you can press "a" again to fire an additional shot
- The button must be pressed after the first shot of [Desert Eagle]
- 15 AP and 1 Ammo wil be consumed for each additional shot 
- Can only perform a max of 9 additional shots or until there is insufficient AP or Ammo

[Mortar Fire] - F,D,DF,a (3 Ammo)(SP)
Ammo Usage:
- Requires and consumes 3 Ammo
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Summon a second mortar from behind
- Additional mortar will not consume ammo
- Attack can still be used without SP

[RPG-7] - D,B,a (2 Ammo)(SP)
Ammo Usage:
- Requires and consumes 2 Ammo
Spirit Point Usage:
- During Awakening, 1 SP will be consumed
- Will now launch a homing rocket and explosive damage is increased by 10%
- Attack can still be used without SP

[ESP] - B,D,DB,a (Ammo)
Ammo Usage:
- Can use 1 ammo to increase the damage by 25%
- Attack can still be used without ammo

[Pipe Bomb] - D,D,a (2 Ammo)(SP)
- Will detonate automatically 5 seconds after placement
- Will also detonate if the opponent gets too close to its proximity
- Can only use one Pipe Bomb at a time, creating another one will cause the previous one to disappear (no explosion)
- Pipe Bomb will also disappear if you get hit
Ammo Usage:
- Requires and consumes 2 Ammo
Spirit Point Usage:
- During Awakening, 2 SP will be cosumed
- Pipe Bomb will no longer disappear upon being hit and detection range is doubled
- Attack can still be used without SP

EX Drive Attacks
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[FN Minimi] - D,F,aa (1000 Power)(3 Ammo)(Air OK)
Ammo Usage:
- Requires and consumes 3 Ammo
AP Recovery:
- Recover 50 AP upon use
- AP is not recovered while in Awakening

[Danger Close] - F,D,DF,aa (1000 Power)(50 AP)(10 Ammo)(SP)
Ammo Usage:
- Requires and consumes 10 Ammo
AP Skill:
- 50 AP will be consumed
- AP is not consumed while in Awakening
Spirit Point Usage:
- During Awakening, a maximum of 5 SP will be consumed
- Extends the attack by 0.33 seconds for each SP used
- Attack can still be used without SP

[Dread Chase] - D,B,aa (1000 Power)(4 Ammo)(SP)
Ammo Usage:
- Requires and consumes 4 Ammo
Spirit Point Usage:
- During Awakening, a maximum of 3 SP will be consumed
- Launch an addtional rocket for each SP used
- Additional rockets will not consume ammo
- Attack can still be used without SP

[Void Impact] - B,D,DB,aa (1000 Power)
AP Recovery:
- Recover 50 AP upon use
- AP is not recovered while in Awakening
Spirit Point Recovery:
- Gain 1 SP upon successful counter

[Reinforced Bomb] - D,D,aa (2 Ammo)(SP)
- Will detonate automatically 5 seconds after placement
- Will also detonate if the opponent gets too close to its proximity
- Can place multiple bombs at once as long as there is enough resources
- Reinforced Bombs will not disappear if you get hit
Ammo Usage:
- Requires and consumes 2 Ammo
Spirit Point Usage:
- During Awakening, 3 SP will be consumed
- Reinforced Bombs will stay active for an additional 3 seconds and detection range is doubled
- Attack can still be used without SP

Soul Trigger
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[Void Field] - aaa (10 SP)
- Duration is increased when used while in Awakening
Ammo Recovery:
- Completely restores ammunition to full
Spirit Point Usage:
- Requires a full SP meter (10 SP)
- 10 SP will be consumed
- Stop time for 6 seconds (7 in Awakening)

Climax Drive
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[Rebellion] - D,F,D,F,a (3000 Power)(SP)
Spirit Point Usage:
- During Awakening, a maximum of 3 SP will be consumed
- Damage is increased by 10% for each SP used
- Attack can still be used without SP

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Update log (v1.81)
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8-20-15: 
- Homura released

9-25-15:
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain some special attacks to EX Drives and Climax Drives
- Implemented a gauge that monitors the time left for Void Field
- Void Field duration increased by 1 second
- Can no longer gain SP while Void Field is active
- Void Impact can now counter non-projectile based supers
- Void Impact damage increased
- RPG-7 damage increased
- Active counter frames for ESP decreased
- ESP will no longer give SP upon a successful counter
- Changed Reload to recover 1 SP if reloading from 1 to 5 ammo left and 2 SP if reloading from 0
- Mortar Fire will launch the opponent higher
- Second Mortar from SP boosted Mortar Fire will spawn closer to Homura
- Implemented double jump
- Increased power gain
- Basic attack damage increased
- Adjusted hit vels of aerial basic attacks
- Adjusted collision boxes of crouching anim
- Adjusted some misaligned hit sparks

11-16-2015:
- Super portrait for Climax Drives added
- Rebellion command changed to "QCFx2,a"
- Void Field will now replenish your ammo upon activation
- Artillery Strike missle fire rate decreased, damage increased
- Can now cancel crouching heavy attack with Special attacks, EX Drives, and Climax Drives
- Can now cancel Desert Eagle and RPG-7 into EX Drives and Climax Drives
- Fixed error where you could go past 10 SP when reloading from 0 ammo and had 9 SP
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- AP gain while being hit decreased
- Adjusted super spark during Climax Drives

3-24-16:
- New attack: Pipe Bomb implemented
- Fixed error where the meter for Void Field would stay on screen after performing Rebellion
- FN Minimi changed so it no longer gains 1 SP, it will now recover 50 AP outside of Awakening
- Fixed attribute where bullets fired from FN Minimi were registered as a Special instead of a Hyper projectile
- Artillery Strike renamed to "Danger Close", Ammo cost increased to 10, explosion damage increased.
- Homing rockets from Dread Chase and AP Boosted RPG-7 will now explode 2.5 seconds after firing (from 3)
- Dread Chase additional missle explosion damage decreased
- Void Impact damage decreased, but will teleport you closer to the opponent upon successful counter and launches the opponent straight up
- AP cost for rapid fire Desert Eagle shots while in Awakening decreased from 20 to 15
- Mortar Fire bomb initial impact damage decreased, SP boosted second Mortar explosion damage decreased
- Damage bonus from SP boosted RPG-7 decreased from 20% to 10%
- SP cost for all Spatial Movements increased to 2 outside of Awakening, cost will decrease to 1 SP while in Awakening
- Increased start up and recovery frames for Reload (animation time increased) 
- Reload remapped to the "B" button
- Air normal attack damage decreased
- New super portrait
- Adjusted more misaligned hitsparks 

6-16-16:
- Being attacked by both of Taiga's Climax Drives or Miyuki's Diamond Dust will now charge AP upon being hit
- Life decreased from 1000 to 900
- Dread Chase ammo cost increased from 3 to 4
- Pipebomb and Reinforced Bomb base detection range increased, bonus detection range from SP decreased, and will now detect vertical range
- Can now cancel to most attacks when landing from a jump
- Voice clips added when activating Awakening
- New voice clips added

7-24-16:
- Rebellion will now only cause damage with the explosion, damage adjusted accordingly (overall damage increased)
- Rebellion will now consume SP if attack is blocked or whiffed while in Awakening
- Most normal and special attacks can now be cancelled into Void Field
- Reinforced Bomb damage increased
- Increased AP consumption while in Awakening
- Reduced AP gain on blocked attacks
- Heavy crouching attack can now be jump cancelled 
- Increased power gain on all special attacks
- Updated EXE Finish BG

8-24-16:
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Danger Close can now be boosted with up to 5 SP
- Air Desert Eagle recovery increased, can no longer cancel to other attacks upon landing
- Updated gun firing animation during a successful counter with ESP

2-28-17:
- Rebellion no longer costs AP outside of Awakening
- Void Field max duration increased from 6 to 7 seconds, base duration outside of Awakening increased from 5 to 6 seconds
- Fixed error where Void Field's time stop would end earlier than intended
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages

8-31-17:
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

9-20-17:
- Fixed error where super portrait wasn't showing up properly in Mugen 1.1

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Future Updates:
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Special Thanks:
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- NxL for beta testing
- Jesuszilla for the small portrait
- Cyclops Beam for the sprites

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Contact Info:
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If you have any questions please contant me through my email or through the thread of which this character was posted in.

Email: Kohaku@mugen-infantry.net
Website: http://kohaku.trinitymugen.net 